• Net Message Integer transfer failing to work as intended
    3 replies, posted
Client code and client console print [CODE] net.Start("RequestAvailableWeapons") net.WriteInt(self.myRole, 4) print("myRole DEBUG - ", self.myRole) net.SendToServer() myRole DEBUG - 8 [/CODE] Server code and server console print [CODE] net.Receive("RequestAvailableWeapons", function(len, ply) local plyRole = net.ReadInt(4) local availableWeaponsTable = {} print(plyRole) --More stuff done underneath but cut for length's sake end) 0 [/CODE] What's going on here? How come the number is coming in as 0?
Maybe try increasing the bitcount?
I'll give it a go, but the highest number self.myRole can ever be is 8. 2^3 is 8. Dunno why it would return 0. [editline]21st November 2017[/editline] Oh I see now, it has 8 values, but the first value starts at 0, so it's 0-7 and not 1-8.
For future reference, you can check how many bits you need with this formula: [code]math.ceil(math.log(8, 2)) + 1[/code]
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