• Call of Duty: Black Ops Weapon Pack (WIP)
    11 replies, posted
I am new to this forum, and I apologize if this is in the wrong spot, but i will stop wasting your time and get to it. [B][U]Black Ops Weapons[/U][/B] This is a swep pack that I am working on that will feature Black Ops Weapons. Now, why should you care? Well, these viewmodels have the exact reload, shoot, idle, and draw animations from the actual game. The only difference is the sprint. They are ported by me, and adapted to work as gmod sweps. [video=youtube;Bad2hlLhiyA]http://www.youtube.com/watch?v=Bad2hlLhiyA[/video] [B][U]Done:[/U][/B] -Ak-47 -AK-74u -Commando -Colt M1911 -Python -MPL -Galil -Famas [B][U]To do:[/U][/B] -At least 2 snipers -At least 2 shotguns -Icons -World Models Lastly, these are on the m9k base, so if that displeases you, I'm sorry, I wasn't thinking at the time, and by the time I got like 5 sweps done, I realized there were better options, and I didn't want to start over. Please tell me what you think.
Very nice. I can definitely see a nice amount of usage from this, once the world models are done. I hope you're able to get the snipers right, I'd imagine they're quite difficult.
Disappointed to see you're not taking full advantage of the source material, particularly with the amount of access we've gotten in the field
[QUOTE=Rinfect;42335744]you should make hand bodygroups [editline]28th September 2013[/editline] i think you have to make the actual weapon a v model while the hands are C_models [editline]28th September 2013[/editline] then bodygroup through lua[/QUOTE] Not the only way to do it, but definitely the most efficient
the ak47's animations looks pretty slow to me
Are you gonna realese it or just keep it private (Lua scripts)
One thing. Don't use M9K, it's not worthy enough for such nice stuff. You really should make use of LEETNOOB's Customisable Weaponry base instead. No, seriously, M9K lags shit really easily with it's effects.
So the video was removed.. Any links?
Hey excuse me, can you add an boltpull animation on the famas, it's really unreal, and the camo too (it's like i've throwed up on my famas heuuark.)
[QUOTE=LittleBabyman;42336028]One thing. Don't use M9K, it's not worthy enough for such nice stuff. You really should make use of LEETNOOB's Customisable Weaponry base instead. No, seriously, M9K lags shit really easily with it's effects.[/QUOTE] The GDCW base lags even worse with over-dramatic effects. M9K doesn't lag for me, (2GB's of ram, Nvidia GeForce 7300 SE)
Sorry, you need to Log In to post a reply to this thread.