For those wondering how to use the "Extract Phonemes" function with the HL2 NPC models.
5 replies, posted
After messing around with SFM, I've found quick and easy way to make phonemes work with the HL2 NPC models in SFM.
First off, go to the Animation Set Editor and click the Add button (the one with the cross).
Click on "Create Animation Set for New Model" and select the model you want to add. Once you've done this, right click it's animation set, go to "Show in Element Viewer" and click in Animation Set.
Go to the Element viewer, right click on the model's name and click "Creates phoneme presets based on HL2 FACS controls"
Now right click the dialog track in the Timeline and click on "Add clip to track" and select the whichever line you want to use. Right click on the clip you added and click on "Show Waveform".
Now go to the Animation Set Editor and right click on the citizen's animation set. Click on "Extract Phonemes" and click "Extract" on the box that will pop up.
Congratulations! You just made phonemes work on with HL2 models!
That was already in the wiki :p
[url]https://developer.valvesoftware.com/wiki/SFM/Lip-sync_animation_and_Extract_Phonemes[/url]
[QUOTE=MaxOfS2D;37220105]That was already in the wiki :p
[url]https://developer.valvesoftware.com/wiki/SFM/Lip-sync_animation_and_Extract_Phonemes[/url][/QUOTE]
Well, I guess I just made a fool out of myself. I'm not really sure if I should delete this post, or just leave it here so it get's buried.
[QUOTE=RocketJumper;37220291]Well, I guess I just made a fool out of myself. I'm not really sure if I should delete this post, or just leave it here so it get's buried.[/QUOTE]
Leave it, there might be someone that needs it.
[QUOTE=Kartoffel;37257483]Leave it, there might be someone that needs it.[/QUOTE]
helped me
Case and point. :v:
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