• Some of my work I've done in SFM. Thoughts? Tips?
    5 replies, posted
[video=youtube;eJ9VoAqXr0Y]http://www.youtube.com/watch?v=eJ9VoAqXr0Y[/video] [video=youtube;nNNSsOaAGnI]http://www.youtube.com/watch?v=nNNSsOaAGnI[/video] [video=youtube;ULuIeD8NoJ0]http://www.youtube.com/watch?v=ULuIeD8NoJ0[/video] Here are three videos I've made (plenty more on my youtube, but these three I've picked just as a showcase if you will) and I was wondering if you guys would enjoy them and if so, what'd you like, what kind of improvements can I do for future animations?
[QUOTE=Mkt778;39515802]In future, don't puppeteer an entire animation unless you plan to only make subtle movements. (fingers) My advice would be to try your hand at pose-to-pose animation and work your way from there. There's a full tutorial on the official SFM blog.[/QUOTE] Actually you ideally want to use the jitter tool for fingers, makes it a lot funnier. But yeah, pose-to-pose is the way to go for full body animations. That or the jitter tool but you're free to make your video as unfunny as you want to.
[QUOTE=Funny Hats;39517293]Actually you ideally want to use the jitter tool for fingers, makes it a lot funnier. But yeah, pose-to-pose is the way to go for full body animations. That or the jitter tool but you're free to make your video as unfunny as you want to.[/QUOTE] Why do I get the randumb vibe when someone mentions making the fingers all jittery and shit.
[QUOTE=Garik;39517523]Why do I get the randumb vibe when someone mentions making the fingers all jittery and shit.[/QUOTE] Because it's an incredibly dumb thing to do.
Okay so, for simulating physics or moving simple objects like bottles around, use the graph editor, and for animating ragdolls and stuff, you really should use pose-to-pose in either the motion editor or the graph editor, I myself find motion editor more comfortable for pose-to-pose. Pose-to-pose is ridiculously easy with the correct timing and good in-betweening.
Sorry, you need to Log In to post a reply to this thread.