Can anyone help me figure out why my bottle model is doing this? It doesn't stay that way, as in the "green spots" shift under a different perspective (comparison below). Also, when I open it up in the model browser it has the same issue, as if it isn't even a fault of the map lighting or anything. Yes, I've tried mat_specular 0 and it doesn't fix this problem. Any help would be greatly appreciated.
[IMG]http://filesmelt.com/dl/textureproblem.PNG[/IMG]
[IMG]http://filesmelt.com/dl/textureproblem2.PNG[/IMG]
[IMG]http://filesmelt.com/dl/textureproblem3.PNG[/IMG]
Try entering mat_specular 0 into the console, should fix that nicely :)
[QUOTE=Lozeng3r;36673882]Try entering mat_specular 0 into the console, should fix that nicely :)[/QUOTE]
[QUOTE=Rayss;36670506]Yes, I've tried mat_specular 0 and it doesn't fix this problem.[/QUOTE]
Where's the Bad Reading rating when you need it?
try removing everything in the VMT except the basetexture, maybe
[QUOTE=MaxOfS2D;36675819]try removing everything in the VMT except the basetexture, maybe[/QUOTE]
I'll try this first.
[editline]8th July 2012[/editline]
Nada. Didn't work, Max.
I've heard some people saying to rebuild the cubemaps on the the map with the "buildcubemaps" command.
[QUOTE=cubis;36676767]I've heard some people saying to rebuild the cubemaps on the the map with the "buildcubemaps" command.[/QUOTE]
Holy shit that actually worked. That was amazing. Can I suck your dick? Would that be weird because I really want to right now.
[QUOTE=Rayss;36681953]Holy shit that actually worked. That was amazing. Can I suck your dick? Would that be weird because I really want to right now.[/QUOTE]
No, that's just weird...
Sorry, you need to Log In to post a reply to this thread.