• Lighting Masters! I need YOUR Help
    7 replies, posted
Hey, I hate making threads for questions on Facepunch, but do not worry I will make this interactive. I'm trying to improve character lighting, environment lighting, and just optimize it to make video's look to their peek. Now I started dabbing around SSAO settings( Although they still give me grainy shadows ), I worked a little with overlays, optimized my camera to get good camera angles for lighting, although I still feel like I'm not reaching a cinematic look. I am trying to aim for a good cinematic pristine look. This all said and understood: What have you followed, do, enhance, create, use, to make that awesome lighting settings on your SFM short? (Note: This is mainly towards animations, [B]not[/B] pictures, but if the way you do for pictures is similar for animations that's okay too.)
[QUOTE=pilot;40551893]Hey, I hate making threads for questions on Facepunch, but do not worry I will make this interactive. I'm trying to improve character lighting, environment lighting, and just optimize it to make video's look to their peek. Now I started dabbing around SSAO settings( Although they still give me grainy shadows ), I worked a little with overlays, optimized my camera to get good camera angles for lighting, although I still feel like I'm not reaching a cinematic look. I am trying to aim for a good cinematic pristine look. This all said and understood: What have you followed, do, enhance, create, use, to make that awesome lighting settings on your SFM short? (Note: This is mainly towards animations, [B]not[/B] pictures, but if the way you do for pictures is similar for animations that's okay too.)[/QUOTE] It's hard to tell if we don't know what do you already have figured out. Post some screens from your videos, that would be great. [editline]6th May 2013[/editline] But In short. Always try to not overdo it. It's better for a scene to have two lights, than nine of them, from all useless angles etc. I.e: If you're working on a scene outside, never use more than one light for ambient, or it will come up looking fake. Play around with the depth of field and motion blur. Those two are really important, if you're aiming for a cinematic look.
Zach made an awesome tutorial on this, it may help you. [video=youtube;6McfZmwgBQ0]http://www.youtube.com/watch?v=6McfZmwgBQ0[/video]
Thanks for the help guys, I played around with the Depth of field followed that lighting tutorial and things are looking better. I also found that slow motion videos look really cool if done correctly.
Max has a couple good ones as well. [video=youtube;adh2i7UNCtU]http://www.youtube.com/watch?v=adh2i7UNCtU[/video] [video=youtube;cKnpx9ajemg]http://www.youtube.com/watch?v=cKnpx9ajemg[/video]
Putting lighting on bip.head makes everything better :P (especially in a dark scene.) Starting to learn more and more now and it's looking way better. It's just that grainy shadows that I can't 100% get rid of.
[QUOTE=pilot;40565074]Putting lighting on bip.head makes everything better :P (especially in a dark scene.) Starting to learn more and more now and it's looking way better. It's just that grainy shadows that I can't 100% get rid of.[/QUOTE] Increase the quality of motion blur in order to get rid of grainy shadows. To do so, right click on the viewport, click on render settings, and increase the motion blur samples. The more, the prettier, but the export times would be increased as well.
[QUOTE=StrangeReal;40570593]Increase the quality of motion blur in order to get rid of grainy shadows. To do so, right click on the viewport, click on render settings, and increase the motion blur samples. The more, the prettier, but the export times would be increased as well.[/QUOTE] Ahh got it. Thanks so much.
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