A machinima I'm making calls for some of the enemies to have invisible cloaking technology. This is a test of what that effect might look like.
[media]http://www.youtube.com/watch?v=mGGZL-bUmy4[/media]
I used Source Filmmaker, Premiere Pro and After Effects.
[QUOTE=Captain Nerdy;40091819]A machinima I'm making calls for some of the enemies to have invisible cloaking technology. This is a test of what that effect might look like.
[media]http://www.youtube.com/watch?v=mGGZL-bUmy4[/media]
I used Source Filmmaker, Premiere Pro and After Effects.[/QUOTE]
You could've just applied the TF2 cloak effect using the cloak script and material proxies
Awesome job, but I find the camera a little bit too shaked.
[QUOTE=Gamerman12;40096177]You could've just applied the TF2 cloak effect using the cloak script and material proxies[/QUOTE]
Yes, but I wanted a glitchy effect to occur when the cloak activated as well as deactivated from damage, and using the TF2 effect wouldn't do that justice.
[editline]30th March 2013[/editline]
[QUOTE=DexTheCoach;40096649]Awesome job, but I find the camera a little bit too shaked.[/QUOTE]
Shaky handheld camera is not usually my style, so this is more of an experiment than anything else. I tried to close the aperture sufficiently to prevent too much motion blur, and I also tried to limit the shaking while keeping it on subject, but perhaps it's still too much. I'm personally not a fan of handheld style, but it's good to experiment from time to time.
[QUOTE=PalmliX;40101015]FYI aperture doesn't affect motion blur, only shutter speed does. Aperture affects LENS blur.[/QUOTE]
My mistake, I did mean to say shutter speed. I must have been thinking of depth-of-field effects. Also, I'm surprised no one has found Banjo yet.
This is awesome
Sorry, you need to Log In to post a reply to this thread.