• SFM Grenade Launcher
    1 replies, posted
I can in no way get the grenade launcher to lock to the demoman correctly. I believe this has to do with the fact that I can't find the muzzle on the demo to lock to the gun. I can do this with action models, one that have been made through recording but cannot through models that have been imported as a new animation set. I could use any help you could give with this as it is hindering my progress in learning the program.
In the Animation Set Editor, click and drag the Demo onto the Grenade Launcher (this will find all bones with the same name in both models and lock them to each other). Select the Grenade Launcher, go into the Motion Editor and then click and drag the Zero preset (under the procedural tab) all the way to the right. I believe the muzzle bone is for locking particle effects to the weapon, not for locking the weapon to character models. Also I can't believe you created an account just to ask this question. In the future you're better off asking simple questions like this in the steam community: steamcommunity.com/sfm
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