Now who's insane?
[t]http://i.imgur.com/lu3qkeC.jpg[/t]
Probably the guy who spent ages on something 98% of his work's audience will never notice.
[QUOTE=The Kins;41334481]Probably the guy who spent ages on something 98% of his work's audience will never notice.[/QUOTE]
I just copypasted a few dll's. Not even a minute worth of work.
Awesome work! Now everyone can make their perverted fantasies come true.
Wait, does this mean you can [i]work[/i] in 3D as well? That'd be amazing.
Can you show us a video of you working?
[QUOTE=Grub;41336393]Wait, does this mean you can [i]work[/i] in 3D as well? That'd be amazing.[/QUOTE]
Unfortunately, the viewports won't draw more than one eye at the time. It will also spazz out and you can't really click anything inside it. However, I've created a simple "Toggle Riftmode" bat, so I can save my work before watching it in 3D. You can not play the actual scene, as in making the characters move. But you can watch stills.
Personally, I like to go into my previous posters and disable r_drawviewmodel and r_drawvgui as well as changing the noclip speed to .1 or something similar. You can then put on the Oculus Rift and experience a nice little cinematic of whatever you're working on.
[QUOTE=OneFourth;41336518]Can you show us a video of you working?[/QUOTE]
Yeah, I can. I assume you're aiming for with the rift? Like I said above, you can't really [U]work[/U] with it, but you can spectate. Still interested?
[QUOTE=powback;41337400]Unfortunately, the viewports won't draw more than one eye at the time. It will also spazz out and you can't really click anything inside it. However, I've created a simple "Toggle Riftmode" bat, so I can save my work before watching it in 3D. You can not play the actual scene, as in making the characters move. But you can watch stills.
Personally, I like to go into my previous posters and disable r_drawviewmodel and r_drawvgui as well as changing the noclip speed to .1 or something similar. You can then put on the Oculus Rift and experience a nice little cinematic of whatever you're working on.
Yeah, I can. I assume you're aiming for with the rift? Like I said above, you can't really [U]work[/U] with it, but you can spectate. Still interested?[/QUOTE]
Still interested
Is there anyone here that actually have a rift?
[QUOTE=powback;41408769]Is there anyone here that actually have a rift?[/QUOTE]I do. How did you get this enabled? I'd love to give it a go.
[QUOTE=Mystfit;41409904]I do. How did you get this enabled? I'd love to give it a go.[/QUOTE]
Download the vireio driver and copy the dll files located in bin to the bin directory of sfm. Now boot up a scene and watch the masterpiece. You can also create a bat script that renames the d3dx9.dll to d3dx9.dll.bak and reverse. I would post it myself, but I don't have access to my pc.
Let me know how it works out!
Also, make sure you're running with -w 1920 and -h 1080 so you actually get a sence of the scale. You can calibrate the eye distance by pressing f2 and f3. Reset it with shift + f6.
Poorly explained, but I think you catch my drift.
Someone else found the motion capture menu for SFM in another forum, if someone can figure out how to make that work along with the rift you could actually mocap yourself interacting with the 3d environment.
[QUOTE=Professor;41412715]Someone else found the motion capture menu for SFM in another forum, if someone can figure out how to make that work along with the rift you could actually mocap yourself interacting with the 3d environment.[/QUOTE]
it only works with a specific piece of hardware (full body suit)
[QUOTE=OneFourth;41415573]it only works with a specific piece of hardware (full body suit)[/QUOTE]
It actually supports the Sixense as well.
But it's mainly for the Xsens MVN (the 60,000$ mocap suit)
I still wonder if someone can make a plugin similar to iPisoft where it can use a kinect to animate the model in SFM, or at least a program that can directly import to SFM without having to go through Maya.
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