Updating / Refreshing your textures without restarting SFM
4 replies, posted
Discovered it quite by accident. I'm guessing it'll be very useful to some of you :downs:
1. Instead of starting SFM directly, start the SDK Launcher and click on Source Filmmaker. Do not close the SDK Launcher.
2. Open your project/load your model etc.
3. Edit your texture like you normally would (one that is already being used). Save it.
4. Switch to the SDK Launcher.
5. Click on Model Viewer.
6. Once the Model Viewer opens up, the textures should be refereshed in SFM. (the viewport might go black until you change the current frame)
7. You can close the Model Viewer and repeat as necessary.
Let me know how/if it works for you.
Or!
1. Click Console Tab
2. mat_reloadallmaterials
3. Wait for about five seconds.
Or even!
1. Click Console Tab
2. mat_reloadmaterial "materialpathhere"
A warning though:
If you have updated a model and you reload materials related to it, SFM will crash because of a cache error.
(which friggin' sucks. I wish I had a way to refresh animation MDLs, as it's the only reliable way to import anims.)
Makes me wish SFM was more real time, dragging and dropping assets directly from folders would be neat. Model freshly compiled and you could drag in some blocks to create whole sets.
[QUOTE=a-cookie;38250241]Or!
1. Click Console Tab
2. mat_reloadallmaterials
3. Wait for about five seconds.
Or even!
1. Click Console Tab
2. mat_reloadmaterial "materialpathhere"[/QUOTE]
Maybe I should've done some research before posting this.
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