I am stuck on this one particle. It's lich's chain frost( from dota 2). How his ult works is that it bounces off of enemies until it fades away. This particle has 4 control points and my first thought is that each control point would be the point when it bounces off to the next enemy. I still think that's the case but it doesn't seem to work. ControlPoint 0 is the start and when I set ControlPoint 1 the particle seems to go in the complete opposite direction and keeps going. ControlPoint 2 or ControlPoint 3 seem to do nothing at all. I am just wondering if anyone has run into similar problems and if they know how to fix it.
EDIT**
This isn't really a fix and a pretty bad band-aid solution. But what I did was reverse animation. I had to zoom waaaaay out to move the particle in order for it to look like it was bouncing. It's hard to explain, but i'll try anyway. When you want the particle to bounce just have to move the x and y slider through and past the model that you want it to bounce off of. It takes some fooling around with.
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