• No viewtarget for eyes in custom models
    4 replies, posted
Hey there everyone, I've seen fixes for this (on and off the forums), and I have tried going into the .QC file and adding the +-45 up down/left right bits. Everything seems to go right for the fix, but when I test it in SFM again, there is still no view target and I can't pose the model's eyes. In particular, since I plan to be working with a lot of mass effect assets, I was testing out posing a Garrus from Mass Effect 3, and everything else went pretty smoothly until the eyes. So, any other ME SFM people run into this issue/got a fix? I'm pretty new to SFM, and any help would be good, as I may have overlooked something. I'm also very new to the Facepunch forums, so if this is in the wrong area/I shouldn't have put this here I'm sorry, and will move it asap. It just seemed like a very specific fix, and I wasn't seeing anything in the general help thread. Thanks!
You need an attachment called forward it's basically like slightly behind the eyes I think
[B]UPDATE:[/B] Since I'm now home from work, I thought I'd detail out my problem a little bit more. I'm trying to get [URL="http://www.garrysmod.org/downloads/?a=view&id=129460"]http://www.garrysmod.org/downloads/?a=view&id=129460[/URL] mod to have posable eyes in SFM. Even after trying the flexcontroller/compiler fix: [IMG]http://gyazo.com/8b8c1976c9b33bbe1044dd831bb8beb8.png[/IMG] but it didn't seem to fix anything, as I'm still missing a viewtarget when I open the model in SFM: [IMG]http://gyazo.com/938c07301827df90f113fd0ebf485d6f.png[/IMG] It's still is greyed out, and I can't select or manipulate a viewtarget. If you need further screens/info just ask and I'll dig around. I really want to sort this out so I can mess around more with SFM. [editline]13th November 2013[/editline] [QUOTE=Jojje;42856230]You need an attachment called forward it's basically like slightly behind the eyes I think[/QUOTE] Could you elaborate on this a little? Not entirely sure what that "forward' attachment is, or where to put it when I find it.
It's a decompiled model, don't be surprised it doesn't work correctly
[code] $model head "../parts/dmx/liz_head.dmx" { eyeball righteye bip_head 1.42489 3.57888 67.01199 eye_r 0.868 2 liz_skin 0.8 eyeball lefteye bip_head -1.42489 3.55873 67.01199 eye_l 0.868 -2 liz_skin 0.8 localvar %dummy_eyelid_flex flexcontroller eyes range -45 45 eyes_updown flexcontroller eyes range -45 45 eyes_rightleft } $attachment "eyes" "bip_head" 3.30 5.00 0.00 rotate -0 90 90 $attachment "righteye" "bip_head" 3.20 4.20 -1.50 rotate -0 90 90 $attachment "lefteye" "bip_head" 3.20 4.20 1.50 rotate -0 90 90 [/code] Make sure you have all the flexcontrollers and the attachemets. Check this tested example for reference. Use hlmv to get the attachement points.
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