Remember this guy?
[t]http://media.moddb.com/images/groups/1/1/7/source_filmmaker.jpg[/t]
Ah yes, the old days of SFM, before QT and other fantastical things that make SFM's experience much better. But what if I could tell you you could go back in time, but stay in the present? SFM has support for legacy mode, which will disable the QT port on the engine window and allow you to access SFM before QT. And there are some interesting things inside.
Add these to your launch parameters:
[code]-noqt -usevgui[/code]
Then, go up to Windows->Engine Window->Uncheck Auto Hide Engine Window. You will now have a window that looks like this!
[t]http://i.imgur.com/FYbZnGZ.png[/t]
[b]Congradulations![/b] It's confusing! It's buggy! It's nostalgia-enducing!
Now you may be wondering why this would at all be useful. Well for one reason, it enabled some hidden features, mostly outdated or crashy stuff. Let's take a look.
[b]File Manager[/b]
[t]http://i.imgur.com/P9oOTei.png[/t]
Shows you all of the currently imported dmxs, including presets.
[b]Clip Bin[/b]
[t]http://i.imgur.com/doMR57p.png[/t]
No Idea. Allows you to add or remove clips. Not sure how to use this yet.
[b]Element Info[/b]
[t]http://i.imgur.com/nPuMaNw.png[/t]
Gives you bianary info on the dmx. Useful for those using dmxconvert. Works kind of like the unreleased sceneviewer.
[b]Midi Sources[/b]
[t]http://i.imgur.com/wPGr1O9.png[/t]
Related to something about midi files/keyboards/controllers. May have to relate to the [url=http://www.youtube.com/watch?v=2m5RkbulDdA]old intruder alert music found in TF.[/url]
And by far, the most interesting is the [b]Comic Creator[/b].
The comic creator has been mentioned multiple times, and I've seen it in use before, but never have we been able to figure out how to enable it.
Add -sfmcomicmaker to your params to enable it, and open up the windows through Windows->Comic Editor/etc.
Go into the Comic Page Transport tab, and Add a New Page.
[t]http://i.imgur.com/qmZD9ZR.png[/t]
Then, add a panel from sequence by right clicking the comic editor:
[t]http://i.imgur.com/ePGlD0c.png[/t]
Hit Add + Done.
Now, you can manipulate it. Use the [t]http://i.imgur.com/F94ffLk.png[/t] tool to scale and change the aspect ratio (the borders will even widen with it!) Then, add a bubble by right clicking and hitting add balloon. You can type new text by using the text tool next to the selection tool. If you need to, use the third tool, the camera tool, to move the camera around and get a different shot:
[t]http://i.imgur.com/U5dy588.png[/t]
If you need to manipulate the poses, you may have noticed in the timeline that shots will be created of each panel. Once you're ready, turn on your render settings and render it out by right clicking the comic editor and going to the export tab.
[t]http://i.imgur.com/Nv4mkWG.jpg[/t]
Narry Gewman takes all the credit for discovering this stuff. I just wrote the thread.
And here come the thousands of 3 minute no effort SFM comics! :v:
[sp]I'm just kidding, don't kill me![/sp]
I don't see myself using the old and buggy layout, but i will have to check out that comic creator!
Great find, guys.
[QUOTE=Masterlegodude;42029195]And here come the thousands of 3 minute no effort SFM comics! :v:
[sp]I'm just kidding, don't kill me![/sp]
I don't see myself using the old and buggy layout, but i will have to check out that comic creator![/QUOTE]
Yeah. It's definitely interesting. I just like the legacy ui because it makes me feel like a special valve employee or something.
Either tonight or tomorrow I'll write documentation on the Valve Dev Wiki about this, which will go into the whole process (that is if the wiki doesn't still have a broken image uploader, else I'm gonna have a bad time)
Haha I switched into this mode once but thought that it's all the same stuff but on VGUI instead of Qt and never tried exploring :)
[t]http://i.imgur.com/rQKOmh5.jpg[/t]
Figured out the AO issues with the Comic Editor. You have to go into SFM, add the camera as an animation set, tweak the stuff there, and switch back to Clip Editor before you export the comic. The camera will be named "work camera" in all lowercase letters
Ignore the blatantly shitty comic, just a test.
Oh my god yes. Yes to comics.
I'm not overly surprised the comic creation tool isn't active, because, frankly, the results editing-wise don't look too promising.
As I've said elsewhere, I would love to switch to SFM for posing and whatnot if the tools were better for my purposes than Garry's Mod's, but I don't think the built-in editing tools are going to rock anybody's world. If anything, they're just gonna create another proliferation of terrible comics on the Internet. Manga Studio and even good old Photoshop will probably continue to be the tools for the hardest side of Source comic making.
[QUOTE=Mythos;42031887]I'm not overly surprised the comic creation tool isn't active, because, frankly, the results editing-wise don't look too promising.
As I've said elsewhere, I would love to switch to SFM for posing and whatnot if the tools were better for my purposes than Garry's Mod's, but I don't think the built-in editing tools are going to rock anybody's world. If anything, they're just gonna create another proliferation of terrible comics on the Internet. Manga Studio and even good old Photoshop will probably continue to be the tools for the hardest side of Source comic making.[/QUOTE]
Even if this doesn't come in handy for comics, it will be extremely nice for things such as previs and storyboarding.
[t]http://i.imgur.com/2r3zHu2.jpg[/t]
Two generations next to each other
[QUOTE=Pw0nageXD;42031908]Even if this doesn't come in handy for comics, it will be extremely nice for things such as previs and storyboarding.[/QUOTE]Indeed, although, as a comic maker myself, I feel a little disappointed. But then again, they're probably still working on it.
[QUOTE=Mythos;42031933]Indeed, although, as a comic maker myself, I feel a little disappointed. But then again, they're probably still working on it.[/QUOTE]
This probably wasn't shipped within the QT port because it's unfinished and fairly buggy. We might be able to get it fixed up and put into full SFM if enough people request it though.
Really awesome find, thanks for sharing.
I think we need an SFM comics thread now.
My God, you've started something big here....
For some reason, I don't have a comic creator.
[QUOTE=FunnyStarRunner;42040239]For some reason, I don't have a comic creator.[/QUOTE]
You didn't enable "oldschool interface" mod, did you?
And you should find comic creator in source engine window -> windows.
I wondered what those midi files were for in the TF2 files. Would save me time when I want to use a midi instead of a full copyrighted song to bypass YouTube Content ID.
how long does it take to export an entire comic?
Not long. The comics are like frames of a video for each panel.
[QUOTE=Gamerman12;42045595]Not long. The comics are like frames of a video for each panel.[/QUOTE]
would it be like a minute or so for a 2 [B]paneled[/B] comic?
[QUOTE=YourBreakfsat;42045729]would it be like a minute or so for a 2 [B]paneled[/B] comic?[/QUOTE]
depends on your render speed.
Is there any way to use vgui in the "modern" sfm? because I prefeer vgui to the actual design.
[editline]4th September 2013[/editline]
Also, anyone knows keybaord shortcuts?, I can't fucking change the gizmo.
[QUOTE=eirexe;42075968]Is there any way to use vgui in the "modern" sfm? because I prefeer vgui to the actual design.
[editline]4th September 2013[/editline]
Also, anyone knows keybaord shortcuts?, I can't fucking change the gizmo.[/QUOTE]
the keyboard shortcuts for the gizmo? it's W for translation, E for rotation, and R for the yellow "does-everything" gizmo.
i also think that q did something, but i can't quite remember what.
[QUOTE=eirexe;42075968]
Also, anyone knows keybaord shortcuts?, I can't fucking change the gizmo.[/QUOTE]
Help --> Keyboard Shortcuts or Ctrl+Alt+Shift+E
[QUOTE=davixx;42076929]the keyboard shortcuts for the gizmo? it's W for translation, E for rotation, and R for the yellow "does-everything" gizmo.
i also think that q did something, but i can't quite remember what.[/QUOTE]
I think they are not defaulted in old sfm, but the gizmo shortcuts only do other stuff
[editline]5th September 2013[/editline]
[QUOTE=PalmliX;42080720]Help --> Keyboard Shortcuts or Ctrl+Alt+Shift+E[/QUOTE]
Can't find them, and using the WER buttons opens other menus :V
[editline]5th September 2013[/editline]
Found how to change gizmo, in some bones it is rotate in other position, using shift is how I do this, anyone knows how to change between rotation and position_
You have to hold shift around the different parts of the gizmo to change to uniform ones.
Yeah..
Also there's no way to get this in QT. Maybe if there was a way to get it using a custom QT tab but that might be more work than it's worth.
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