• Team Fortress 2 Steampunk Characters
    53 replies, posted
[b]BEHOLD![/b] [t]http://cs538619.vk.me/u29222131/doc/353fe49c677f/tf2steampunk_promo01.jpg[/t] Pack of TF2 Characters in steampunk style. 11 models (9 classes + second version of Scout + Female Scout), all with HWM faceposing. Each model has 4 skins - two casual styles, RED and BLU. Heads are from TF2, bodies are from Dishonored. By the way - I wasn't following TF2 characters proportions on purpose, I wanted to give them more realistic look (small hands especially). [b]!Warning![/b] They will not work in TF2 or Gmod, only SFM. Download link: [url]http://www.mediafire.com/download/v36y8g97v46rgy8/Norpo's_Steampunk_TF2_Characters.rar[/url] (i'll try upload it to workshop later). quickfix for Medic (copy files into "models\Norpo"): [url]https://dl.dropboxusercontent.com/u/28638338/SFM/quickfix_medic.rar[/url] Thanks to Grigory Revzin, Alisher Cat, Maxime Lebled, DeniskaSo, Scotchlover, Vincent S. Tom, Vyacheslav Klimanov and Karimatrix for advices, help and moral support. Pictures: [t]http://31.media.tumblr.com/46e19df08166b1780596d1deb3b46a20/tumblr_mo1ccsneZI1s1j5kdo1_1280.png[/t][t]http://fc04.deviantart.net/fs70/f/2013/162/f/9/you_said_just_bring_back_my_money_by_deniszizen-d68mzwy.jpg[/t][t]http://cs538520.vk.me/u20460808/doc/f39e74a5495a/poster.png[/t][t]https://dl.dropboxusercontent.com/u/28638338/SFM/tf2steampunk_promo02.jpg[/t]
You all did an awesome work. I'd think the pyro's head needs a better smoothing, but other than that it's pretty awesome.
Im really glad you didnt just add cogs to everyone's outfits and call them steampunk
[B]Great.[/B] We all need more variety for our TF2 characters - but Norpo gives us not just variety, he gives us top-notch quality visually intersting a new but still recognize-able variety. My congratulations on the release. :)
damn, that's cool [QUOTE=EnlightenDead;41775246]Im really glad you didnt just add cogs to everyone's outfits and call them steampunk[/QUOTE] steampunk fashion tip #8: hot glue a sprocket to your eye
[QUOTE=EnlightenDead;41775246]Im really glad you didnt just add cogs to everyone's outfits and call them steampunk[/QUOTE] [QUOTE=daijitsu;41775702]steampunk fashion tip #8: hot glue a sprocket to your eye[/QUOTE] [QUOTE][video=youtube;TFCuE5rHbPA]http://www.youtube.com/watch?v=TFCuE5rHbPA[/video][/QUOTE]
Wowow. I am assuming, since you modified the proportions, that they do not have the default TF2 sequences? If they did, then this would be absolutely a-maze-ing. I don't really care for TF2 stuff, but I would use these in a heartbeat if they had the sequences. That being said, I intend to use them regardless.
[QUOTE=Gmod4ever;41775850]Wowow. I am assuming, since you modified the proportions, that they do not have the default TF2 sequences? If they did, then this would be absolutely a-maze-ing. I don't really care for TF2 stuff, but I would use these in a heartbeat if they had the sequences. That being said, I intend to use them regardless.[/QUOTE] Unfortunately no, they have custom skeletons.
The sniper and the medic one is just awesome! Great work.
-snip-
Eugh. There are only some of the models that fit proportions, and for the ones that dont, they are nigh unusable. They would look so much better if you had matched proportions and hacked the hands on too, it would be better. Hell, for most of the things it's obvious you pasted the head on there: [IMG]http://puu.sh/3XVVt.png[/IMG] The thing is, this could work, it really could, if you put more work into it. Retexture some of the things, do some more work on it. ps: I know you said that you weren't going for tf2 proportions, and if that were the case, you shouldnt of used the heads. When you do, it mixes the artsyles and doesnt work.
[QUOTE=OneFourth;41776447]Eugh. There are only some of the models that fit proportions, and for the ones that dont, they are nigh unusable. They would look so much better if you had matched proportions and hacked the hands on too, it would be better. [...] ps: I know you said that you weren't going for tf2 proportions, and if that were the case, you shouldnt of used the heads. When you do, it mixes the artsyles and doesnt work.[/QUOTE] I disagree entirely. I can't stand Team Fortress 2 proportions; I feel that the very high quality of the Team Fortress 2 heads is wasted and ruined by their cartoony bodies and proportions. I feel that the realistic tone that the Dishonored bodies that Norpo has chosen not only better fits the high quality of the Team Fortress 2 heads, but even highlights them, making them look even better than they already did. I think sticking to Team Fortress 2 proportions could have possibly been the worst thing Norpo could have done with these models - especially if he went with the silly big hands. As to your other points, in regards to texturing and model-hacking, I can't say one or the other right now, because I haven't thoroughly tested them yet.
[QUOTE=OneFourth;41776447]Eugh. There are only some of the models that fit proportions, and for the ones that dont, they are nigh unusable. They would look so much better if you had matched proportions and hacked the hands on too, it would be better. Hell, for most of the things it's obvious you pasted the head on there: [IMG]http://puu.sh/3XVVt.png[/IMG] The thing is, this could work, it really could, if you put more work into it. Retexture some of the things, do some more work on it. ps: I know you said that you weren't going for tf2 proportions, and if that were the case, you shouldnt of used the heads. When you do, it mixes the artsyles and doesnt work.[/QUOTE] You have to admit these models are pretty interesting. Dishonored and TF2 work very well together for some reason.
[QUOTE=jimbobjoe1234;41776514]You have to admit these models are pretty interesting. Dishonored and TF2 work very well together for some reason.[/QUOTE] I agree, they look good together. But they dont look done. There is potential
It does look cool but I wish you'd used the SFM hands. If you put these guys up against the vanilla ones the differences of their hands will stand out quite a bit.
The only characters that seem to have any real problems with the bodies are the Engineer and the Heavy. Other than that they all look pretty good to me. Spy, Pyro, and Sniper look fantastic.
Can you make maskless spy version ?
Demoman's head looks too big. Apart from that they're pretty great.
[QUOTE=Sync.;41776728]Can you make maskless spy version ?[/QUOTE] This, too, is my one request. Though I do like the mask you provided - makes it pretty easy to use that model en masse and not have them have the same face. Can make them generic, faceless characters.
[QUOTE=Sync.;41776728]Can you make maskless spy version ?[/QUOTE] you can probably just rotate the neckbone down under and replace the head directly in SFM that way
I think I broke my jaw...
imcoming new OCs... jokes aside this is awesome [editline]9th August 2013[/editline] lol [IMG]http://i.imgur.com/hphKzHy.jpg[/IMG]
I love you.
This is just so epic....:dance:
As a fan of Dishonored, this is fucking awesome.
[QUOTE=YourBreakfsat;41777371] lol [IMG]http://i.imgur.com/hphKzHy.jpg[/IMG][/QUOTE] I kinda agree with them though. I mostly use gmod, so as cool as this is, I won't be able to use these.
This is f*in epic man, exactly what I needed for this sfm film idea i had. however this clothing on the tf2 characters makes their heads look very large.
mind=blown
Let me see what bodies you used for what classes.. Spy - Overseer Sniper - Piero Femscout - Umm.. one of the Female civilians models. Demoman - Slackjaw Scout1 - ..One of the aristocrat models? Soldier - Havelock's coat but recolored Scout2 - Recolored Treavor Pendleton Medic - Samuel (especially like this one) Heavy - Bottle Gang Member Engineer - Daud Pyro - Royal Interrogator That's the best I got, though some of them I can tell are recolored but it works.
[QUOTE=VietRooster2;41781917]Let me see what bodies you used for what classes.. Spy - Overseer Sniper - Piero Femscout - Umm.. one of the Female civilians models. Demoman - Slackjaw Scout1 - ..One of the aristocrat models? Soldier - Havelock's coat but recolored Scout2 - Recolored Treavor Pendleton Medic - Samuel (especially like this one) Heavy - Bottle Gang Member Engineer - Daud Pyro - Royal Interrogator That's the best I got, though some of them I can tell are recolored but it works.[/QUOTE] Everything is right, except for Sniper. It's Sokolov's body.
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