• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project - Source Filmmaker Edition
    43 replies, posted
[IMG]http://img15.hostingpics.net/pics/537225Untitled3.png[/IMG] Hello there Facepunchers. This project's goal is, [URL="http://www.facepunch.com/showthread.php?t=1066631"]like the original one[/URL], to create higher quality, consistent and generally improved textures for Team Fortress 2's models and stuff, for Source Filmmaker. It's a work in progress so if you notice anything you think we could improve (as that is the purpose of this project) please tell us. We also appreciate other ideas, suggestions, questions and general feedback. For the first release of this version of the pack, we'll only release the playermodels. The others fix will come little by little. [URL="http://www.mediafire.com/?9qo1cg13g4qco2c"][IMG]http://img15.hostingpics.net/pics/262316Untitled3.png[/IMG][/URL] [I]Extract the folder into Steam\SteamApps\common\SourceFilmmaker\game\tf_movies.[/I] [b]Crew and Credit:[/b] [url=http://www.facepunch.com/members/290648-blaholtzen]Blaholtzen:[/url] Project Leader, Texture Artist, Texture Editor. [url=http://www.facepunch.com/members/351421-NassimO-PotatO]NassimO:[/url] Project Leader, Texture Artist. [url=http://www.facepunch.com/members/269924-Hecates]Hecates:[/url] Blood Department. Texture Artist. AO/Texport Baker [url=http://www.facepunch.com/members/202397-murphy7]Murphy:[/url] Modeler, Normal Mapper, Texture Artist, AO Baker. [url=http://facepunch.com/members/52629-NeoDement]NeoDement:[/url] Modeler, Texture Artist, AO Baker. [url=http://www.facepunch.com/members/391311-Agent-Fedora]Agent Fedora:[/url] Model editor, Texport Baker. [url=http://www.facepunch.com/member.php?u=421524]Chaofanatic:[/url] Particle Wizard. [url=http://www.facepunch.com/members/23355-Shugo]Shugo:[/url] Invulnerability Textures. [url=http://www.facepunch.com/members/370914-Sexy-Robot]Sexy Robot:[/url] AO Baker. [b]Joining and helping:[/b] If you feel like you could help us in any way such as providing good AO's, texturing or if you have made a fix or improvement you think would fit the pack, please contact us via PM or write in the thread.
You know what the best part about this is? NOTHING is protected by that mean ol SV_Pure!
This sounds like an awesome project! Question: Do you have before and after shots of the old textures vs new textures for the SFM models? Or Is it too early to ask?
[QUOTE=nomad1;36870848]This sounds like an awesome project! Question: Do you have before and after shots of the old textures vs new textures for the SFM models? Or Is it too early to ask?[/QUOTE] Well, i can make some.
How about some screenshots?
[QUOTE=JoshuaC;36870995]How about some screenshots?[/QUOTE] I'll make before/after shots. But if you just want to see how it looks, just go on the TF2 version of the thread.
Oh, thank god, yes. I was thinking about just using the current pre-release in SFM but I didn't know how it would work out. But now this! Yay this!
in SFM you can type mat_picmip -10 and get reeeallly high quality stuff. If these textures are better than that, goddamn
[QUOTE=OneFourth;36872061]in SFM you can type mat_picmip -10 and get reeeallly high quality stuff. If these textures are better than that, goddamn[/QUOTE] The default is mat_picmip -10 in SFM.
I still love how Valve didn't fix the horrible looping on the Scout's gloves on the HWM hands :v: Just thought i'd put that out there
[QUOTE=Masterlegodude;36877490]I still love how Valve didn't fix the horrible looping on the Scout's gloves on the HWM hands :v: Just thought i'd put that out there[/QUOTE] valve's hd textures are the same as the poopy in game ones just higher definition, but they're still riddled in errors also the sniper has no ao on his arms and most of the texture is just resized bits from the smaller in game one so bleh, i managed to cut out the arm bits from this project's textures and roughly match it up but getting a proper uv might pose an issue since no sources and decompiling will just crash and burn
I miss mat_picmip -10 in TF2.
[QUOTE=ASimpleLemon;36885242]I miss mat_picmip -10 in TF2.[/QUOTE] It still pisses me off that they used a BS excuse for it, too. They got rid of it a week after the Mac update because "users were experiencing crashes with the command." Oh, so a [I]console command[/I], recommended for [I]advanced users only[/I], was causing crashes for the [I]advanced users?[/I] Perhaps they should fix it themselves instead of complaining to Valve and ruining everyone else's fun! [sp]I'm still mad god dammit[/sp]
[QUOTE=Unisath;36898464]It still pisses me off that they used a BS excuse for it, too. They got rid of it a week after the Mac update because "users were experiencing crashes with the command." Oh, so a [I]console command[/I], recommended for [I]advanced users only[/I], was causing crashes for the [I]advanced users?[/I] Perhaps they should fix it themselves instead of complaining to Valve and ruining everyone else's fun! [sp]I'm still mad god dammit[/sp][/QUOTE] you know you don't even need the console to use it right autoexec, startup launch options... what mat_picmip -10 did, practically speaking, was ignoring all the "use this lower level mipmap" flags stored in certain vtfs, such as the super tiny props scattered around.
This threads been dead for more than a month. Whats going on?
[QUOTE=darknecros22;37462643]This threads been dead for more than a month. Whats going on?[/QUOTE] The TF2 version is pretty much compatible with SFM.
you can install the TF2 one for SFM. The SFM ones fix the playermodels only cause they need hi-res and the uv mapping is different.
How do I get this to work with HWM sniper on SFM?
[QUOTE=Secrios;37536201]How do I get this to work with HWM sniper on SFM?[/QUOTE] Just install the pack :v:
If I use the TF2 one, do I just import it into tfmovies too? What's the difference between this one and the TF2 one?
[QUOTE=NassimO PotatO;37536439]Just install the pack :v:[/QUOTE] I did but the Sniper uses a different set of textures on TF2movies.
you should always install the custom stuff into usermod
[QUOTE=MaxOfS2D;37538465]you should always install the custom stuff into usermod[/QUOTE] I did what you said but it isn't working on the TF2movies Sniper still.
As through messing with Source Filmmaker and starting up a little movie of my own, I just was wondering why installing it into TF2 alone before Steampipe would mess with SFM currently. I've been trying to fix this for the past day for so in SFM but they are carrying themselves over to SFM regardless of if I delete the materials or not within the SFM game files. It writes over the HWM scout and regular player model scout. Any clue? EDIT: Awkwardly it was another scout model that had the improved textures in the usermod folder with the same file path. Problem solved.
Thought about installing the TF2 game-version of this, but luckily this popped up outta nowhere. They look great, by the way :v:
I used to use the TF2 Version in SFM for my Posters, I can't wait to use this. dedicated for SFM.
I made a reskin of Red Demoman HD with his SFM Stickybomb Emblem, I vector it in Photoshop [IMG]http://i1148.photobucket.com/albums/o563/TheYoshiPunch/demohd_zps83621957.jpeg[/IMG]
This needs updating for the scout, since he now has the TF2TIP Logo covering all of his shirt. Valve changed the mapping recently I suppose.
here the i made the Update Valve SFM HWM Scout with an HD skin that i fixed [IMG]http://i1148.photobucket.com/albums/o563/TheYoshiPunch/scouthdtexture_zpsb6a84d95.jpeg[/IMG] and the blood version from Meet The Spy in HD [IMG]http://i1148.photobucket.com/albums/o563/TheYoshiPunch/scouthdtexturebloodcover_zpsa5814f27.jpeg[/IMG]
[QUOTE=TheYoshiPunch;42457643]here the i made the Update Valve SFM HWM Scout with an HD skin that i fixed [IMG]http://i1148.photobucket.com/albums/o563/TheYoshiPunch/scouthdtexture_zpsb6a84d95.jpeg[/IMG] and the blood version from Meet The Spy in HD [IMG]http://i1148.photobucket.com/albums/o563/TheYoshiPunch/scouthdtexturebloodcover_zpsa5814f27.jpeg[/IMG][/QUOTE] Download?
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