Via [url=http://store.steampowered.com/news/14895/]the Steam store[/url]:
[quote=Valve]- added "Root Drives Pose Params" option to Import Sequence dialog, to allow rootTransform motion to drive move_x and move_y pose parameters
- fixed crash loading some new maps from Team Fortress (as soon as those maps are recompiled in the next Team Fortress update)
- fixed error using sfmValveSetup.mel in maya batch mode
- fixed errors in maya sfm export manager[/quote]
[B]- added "Root Drives Pose Params" option to Import Sequence dialog, to allow rootTransform motion to drive move_x and move_y pose parameters[/B]
holy DICK
[QUOTE=Jojje;46427372][B]- added "Root Drives Pose Params" option to Import Sequence dialog, to allow rootTransform motion to drive move_x and move_y pose parameters[/B]
holy DICK[/QUOTE]
What does that translate to exactly?
[QUOTE=Grub;46427975]What does that translate to exactly?[/QUOTE]
You can automate the players' locomotion animations by moving the root around. So if you move the Y axis of the root, the players will animate in a forward run cycle. This is a great feature.
Also, Fuse can now automatically rig and then import character models into Garry's Mod and the Source Filmmaker
[url]http://sourcefilmmaker.com/post.php?id=14896&p=1[/url]
Strange, I think since this update, I can't render stuff at all.
I do the rendering process for movies, yet when it finishes, there's no .mp4 file or anything, only a rendering log.
[QUOTE=Pandamobile;46429071]You can automate the players' locomotion animations by moving the root around. So if you move the Y axis of the root, the players will animate in a forward run cycle. This is a great feature.[/QUOTE]
Wait, so that means if you've set, say, a scout to run forward, with this feature if you move him sideways, it will automatically blend into a strafing animation?
That's pretty neat.
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