• Sculpting
    9 replies, posted
Will there be a clay molding style of map/avatar creation as well? like zbrush.
I mean you could probably make an addon that does this?
Avatar? You mean playermodel? Also pretty essential to have a brush in the map making, that is if S&Box will have one of it's own.
Yeah player model, Also so i mean like what was done here and when i say map creation, i dont mean full on, but like creating the textures and specific looking stuff like here. So straight up clay modeling.
That's for the map creator, which I hope will be good and intuitive, unlike anything from source, but that's just modelling, it's what's used to make props, even if sculpting by itself is more to make scenes and not game ready models, scuplting require lots of vertices, which makes the model very heavy.
Why not just use external software like normal people? Free: Sculptris Blender Meshmolder
Yeah, no need to have S&box's own sculpting program, it will end up being worse than what's already out there. We just need an importer for the models which S&box will 100% have.
How about a new face poser tool. Same thing as zbrush right?
vertex manipulation tool at it's finest. Just like Skyrim's ECE
Face Poser 2, now with more vertices.
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