Logo Stuff
Prop Hunt Extended is a complete rewrite of the original Prop Hunt, with the goal of being both faster and easier to use, while staying as lightweight as possible.
What is Prop Hunt?
Prop Hunt is like Hide and Seek, with the exception that Hiders can turn into models that are already on the map, improving their chances of surviving drastically. The Seekers then have to hunt and eliminate these props while being careful to not end up dead themselves by guessing wrong too many times.
Why rewrite what is already there?
The original Prop Hunt code has not aged well, it is based on a very old version of Garry's Mod where Fretta was still a thing. This resulted in oddities where the game behavior could not be controlled as much as a coder might have wanted to and sometimes outright introduced exploits and glitches. The rewrite was done to get rid of Fretta and get rid of the old code, making everything far more modern and future proof. And so here we are.
Features
Prop Hunt, but in a modernized code base!
Easy to configure: Everything down to the core gameplay elements is exposed as a cvar!
Multiple Game Types: Don't limit yourself to just a single ruleset!
Improved Camera: Hiders and Seekers can switch between First- and Thirdperson view and the camera collides with the world!
Prop Rotation: Rotate yourself to fit in better, or rotate yourself to stand out more!
Better Networking: Only the necessary parts of the game are shared across the network, reducing overall network traffic.
Adjusted Hitboxes: Hitboxes are now properly lag compensated and properly fit the prop, allowing you to get into places you couldn't before.
Taunt Pack Loader: Loading Taunt packs is now as easy as installing them - no extra loader required! (Compatible with Original Prop Hunt and Tsukasas Taunt Pack Loader)
Support for Player Models: Tired of being a Combine all the time? You no longer have to, the gamemode will automatically spawn you using your chosen model.
Much more modern code base: Add your own features in a few minutes instead of days!
... and more! Props can now pick up props by holding crouch, friendly fire is supported for hunters, SMG with improved code base, ...
Controls
ShowHelp (Default F1): Show Help and client Settings menu.
ShowTeam (Default F2): Show Team Selection menu.
ShowSpare1 (Default F3): Taunt everything and everyone.
ShowContextMenu (Default C): Toggle between First- and Thirdperson camera.
ShowSpawnMenu (Default Q): (Hider only) Hold to enable prop rotation, let go to disable prop rotation.
Prop Hunt SMG Reload (Default R): If ammo is full switches between single and burst fire.
Links
Download: Workshop (Steam Workshop Rules in addition to MIT License)
Source: Github (MIT License)
Changelog: Workshop, GitHub
Frequently Asked Questions
Nice of you to do this. I love prophunt and I'll definitely try it, the prop rotation is a great feature which I think was lacking in the old one.
And your voice is funny
What a productive weekend, from 1.0.1 all the way to 1.3.0 in the span of three days. I wish the rest of the week would be like that, but those days are usually reserved for messing up. The game mode is now nearing the feature complete state, only a few improvements remain to do.
These are the improvements:
Name Plates: No need to ask who someone is anymore, these will tell you.
Selection Halo: Identify what you might turn into before you actually press Use.
Scoreboard: A basic scoreboard, because it didn't have one before.
Debug Log: The debug log will now show attempts at friendly fire and the resulting effects.
These are the fixes:
Taunt Packs compatible with Tsukaras Loader are now loaded correctly.
'mp_friendlyfire 2' is now properly reflecting damage back to the attacker instead of throwing Lua errors.
PlayerHurt and PlayerShouldTakeDamage are no longer registered on the Client.
Fixed some settings not showing up in the Start Game menu.
Fixed Hiders very rarely getting stuck on their own prop.
I'd love to hear back from you on things you think can be improved. The gamemode isn't feature complete and with a majority of the Prop Hunt servers still running the original game mode it's hard to come by any actual feedback or bug reports.
Sorry, you need to Log In to post a reply to this thread.