I'm trying to simulate player clip brush using scripted entities, but didn't have any luck so far. The idea is I need all traces to go pass through the entity, but players should still collide with the entity.
I don't think there's a way without this: Allow SENTs to change return value of CBaseEntity
Was able to get it to work
2017
What did you do out of curiosity?
Used fence model with self:SetSolidFlags( FSOLID_CUSTOMBOXTEST ), and ShouldCollide to allow props to pass. Not sure what FSOLID_CUSTOMBOXTEST does, but it worked.
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