• Similarities to coding for Garry's Mod
    14 replies, posted
Can someone tell me how similar or how much of the programming style from Gmod translates over to this new game?Will it conceptually remain largely the same or will Unreal make it remarkably alien from what modders of this community grew used to?
From what we have seen, they are trying to structure it "similar" to GMOD but its probably going to be new languages for raw creation. Layla did say that you can important Source and GoldSRC content into the game, so I assume we will have the ability to bring a lot into the game that addon creators already have.
Garry's mod is Lua; S&box is C#. If you have been poisoned by Lua then C# will defiantly be alien. It's all just syntax differences stop crying and learn the new language.
tbh, new sandbox doesn't sounds like beginner friendly. Because for UI, you need to learn HTML, CSS, JS and C# for integration.
It's definitely worse to learn LUA for gmod than learning HTML and C# for S&box. Who the hell said anything about JavaScript? I think you might've read it when we said it as a joke. If you get good with these language you can ACTUALLY do something other than Gmod and Roblox (which also uses lua)
That's great to hear, because I'm already proficient with C#. Need to learn HTML though. I think they said HTML was needed to code the UI in S&box, right?
If it is HTML that's stupid, that means whenever your offline the U.I is just this
That's not true. The HTML code is stored offline and then just simply rendered on screen.
Yeah I'm not sure if he was serious... Why the hell would a sandbox game have to be connected online just to show the basic HUD and UI?
It's totally doable. Pubg does that for their main menu, god knows why. When their UI webserver is offline you see a Yahoo search page or somehing lmao. But yea, the html/css/javascript is typically stored locally.
Unfortunately you have no idea what you are talking about. You probably already use countless desktop applications that use HTML for their GUI. Use Discord? Twitch? Google Music? Github? Spotify? Chrome extensions? All made in HTML/JavaScript. Here is a list of just a few applications that are made with electron, a HTML based development platform. Web languages are extremely powerful and useful for GUI design, it makes perfect sense to utilize it in game development.
Honestly people say its gonna be worse oh you need to learn X, X and X but realisticly itll unlock so many new doors for gamemodes and developers. Unreal allows us to have multiworld compatiblity and more. It will truely be an unreal experience... (ill go)
I don't want to say learning the language is the main thing people should focus on. But, even so, Learning the language and getting used to it is one of the part of the programming and it's time consuming even for skilled programmers. Thinking about most of beginners are don't know how programming and programs work, requirement that demands the content creator to learn at LEAST 4 languages is huge wall for beginners.
Depends, if you're like me and know 12 programming languages, you're set, but for beginners, HTML is basically English with some <> and codecademy.com is a great place to learn JS (if you really need it).
HTML and CSS you can nail in under a week easily. JS is not too hard but that will take much longer. And C# will take far far longer. It will be easier if you already know a language like Java or someone of the sort.
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