Welcome to Slashers, the ultimate horror movie gamemode by Utopia-Games.
Slashers is an asymetrical gamemode based on many famous horror movies (especially slasher movies) that opposes a team of very cliché survivors against a powerful and scary killer. As a survivor you have to find jerrycans to fill the generator then turn on the radio to call the police and finally escape. As the killer, you have to kill all the survivors before they can escape. The spawn of every ressource is random at each game.
Each character is different and has a special ability that will help him survive or kill the others :
Survirors:
Trent (the jock)
: has a very good stamina, can run away easily from the killer.
Lynda (the popular girl)
: is notified of the police arrival and its position.
Sydney (the final girl) : is immuned to the killers main ability.
Audrey (the emo) : is immuned to fear and her heartbeat can't be heard by the killer.
Marty (the junky) : has a better vision that helps him seeing in the dark.
Noah (the nerd) : has a detector that spot every living things nearby.
Rolland (the black that dies first) : has keys that allow him to lock and unlock doors.
Franklin (the fat guy) : is the strongest and has more health.
Gale (the skeptical cop) : has a revolver that can stun the killer.
Killers:
Ghostface (Scream) : can see when a door is opened or closed nearby.
Jason (Friday the 13th) : can see the recent footprints left by the survivors.
Michael Myers (Halloween) : is slower but can spot a survivor until he's dead.
the Proxy (Slender) : can appear and disapper when not visible by a survivor.
the Intruder (You're Next) : can place many traps to track down and kill survivors.
There are actually five maps working with the gamemode, each one has its own killer associated :
slash_highschool (Ghostface map) : takes place in an american highschool at night, has 4 exits.
slash_summercamp (Jason map) : takes place in a summer camp in the middle of the woods at night, has 2 exits.
slash_selvage (Michael Myers map) : takes place in small suburbs at Halloween night, has 2 exits.
slash_subway (Proxy map) : takes place in an abandoned train station at night, has 3 exits.
slash_lodge (Intruder map) : takes place in a mountain lodge at a snowy night, has 2 exits.
Many maps and killers are planned by the team, here's what is actually being worked on :
slash_nightmare : a map based on the Nightmare on Elm Street franchise, coming with the Freddy Krueger killer.
slash_farm : a map based on the Texas Chainsaw Massacre franchise, coming with the Leatherface killer.
slash_abandoned : a map based on the Saw franchise, coming with the Jigsaw killer.
Weapons for the survivors to defend themselves against the killer.
Fat guy's new ability that allow him to heal his team.
Bleeding system.
UPDATE ---> There will be just one more update ( Why )
10 players is a MAXIMUM, you can't open a server with more slots or you will break the gamemode.
You can ONLY play on the official maps at the moment, a tutorial and some modification of the gamemode will come in the next update allowing you to 'convert' and create custom maps.
The gamemode was made with the goal of being as scary as possible, adding addons like Pointshop could totally break the immersion and atmosphere.
Don't reupload the gamemode anywhere, this is the only link you need to be up to date.
This gamemode is absolutely free, don't try to make money by selling this gamemode or a modified version.
Feel free to improve the gamemode and pull request it on the Git-Hub !
If you found bug, please create an issue on github.
Join the Steam group to get the latest news : http://steamcommunity.com/groups/gslashers
Play now on the official servers :
Server #1 : utopia-games.net:27075
Server #2 : utopia-games.net:27107
Server #3 : utopia-games.net:27109
Server #4 : utopia-games.net:27110
If you like this gamemode, feel free to join the Utopia-Games Steam group to get the latest news about our other and upcoming projects : http://steamcommunity.com/groups/utopia-games
Utopia-Games :
Steinman : Game Designer, Level Designer, Sound Designer, UI help
Garrus2142 : Main Developer
Daryl Winters : Developer, Game Design help
Loris : 2D Artist
Anthon : Level Designer, VFX
Vyn : Developer
CptSprite : 2D Artist, UI
Others :
TFA : Weapon base
NMRiH Team : Weapons models
Lenoax : Jason model
Ninja_Nub : Michael Myers model
jonty 789 : Ghostface model
Rokay : Proxy model
korka007 : Max Caufield model
Splinks : Jacket model
Gas "Froggy" Helmet : Fabiana Branco model
The Merry Dr. : Casual Gordon model
EtSilence : EtSilence personal model
MARK2580 : Moira Burton model
Half-Dead : Connor & Jack models
KERRY : Female Police model
ZeroChain : Bear Trap model
This seems like a good unique idea gonna save this might make a server from it reminds me of Dead By Daylight just gmod style im suprised no one else has replied looks like an amazing release
The 10 player max seems very strange.
I hope that is fixed.
It sort of makes sense sort of doesnt if you have never played a game like Dead By Daylight altough i agree it would be a pain to buy a server only to have 10 people you would definately have to have more than one server running for a decent sized community
I've gotten this working with over 10 players, it's fairly easy to edit. There is one hook that prevents connection when there's already 10 players, and another that needs to be tweaked for the character abilities. At that point the game already automatically assigns people classes at random and the checks take care of themselves.
It's such a minor thing that I'm not really sure why it's not a console command to toggle in the first place. Even capping the max active players to 10 and then letting everyone spectate would be a good idea ( cycling randomly between rounds ), not just flat out preventing connection.
Pretty good alternative to Dead by Daylight or Friday the 13th The Game.
Enjoyed it for a couple of hours.
Hey hoy !
We're proud to announce that we pushed a new update that include a new map and a new killer last week !
So here is the new map !
https://steamcommunity.com/sharedfiles/filedetails/?id=1247285424
I'm sure Norman will do his best to make your stay confortable
Looks like you used my code without giving me credits ;)
Nice demonstration on why you've been fired from the project.
When we started working on the gamemode I told Garrus (the dev at the time) that I didn't want any of your code into it. Looks like he did it a bit too similar to yours, but if you want to complain, go and speak with him directly instead of just trying to start another drama.
Game Design is not only about having ideas, it's way more complex than you think but I know that you just had to say something. Plus like 80% of the ideas from the trello haven't been used or completely changed but you should have played the gamemode to know that.
I won't answer to you anymore, I don't want to debate with you, I know how insistent you are and I'm not interested.
lmao i was never fired, i just stopped working on it
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