Now this title is probably confusing, but I want to rotate something so it faces the opposite direction of that angle, so if the entity is facing an angle, I want it to turn to face the angle opposite (like for a player, the angle directly behind them)
Any ideas? I have tried rotatearoundaxis but I am having no luck?
Thanks <3
Try making a new angle and subtracting 180 on each of the axis until you find the right one
local ang1 = Angle( 1, 2, 3 )
print( Angle( ang1.x - 180, ang1.y, ang1.z ) )
How exactly are you using RotateAroundAxis? Can you share a snippet of code, maybe?
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