After updating our server, fails to start and the log has this stack trace:
NullReferenceException: Object reference not set to an instance of an object
at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, Boolean serverside, Boolean clientside, Boolean bundling) [0x00000] in <filename unknown>:0
at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, Boolean serverside, Boolean clientside, Boolean bundling) [0x00000] in <filename unknown>:0
at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, Boolean isBundling, Boolean resetLocalTransform) [0x00000] in <filename unknown>:0
at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x00000] in <filename unknown>:0
at GameManager.FindPrefab (System.String strPrefab) [0x00000] in <filename unknown>:0
at GameManager.WarmupInternal () [0x00000] in <filename unknown>:0
at GameManager.Warmup () [0x00000] in <filename unknown>:0
at Bootstrap+<GameInit_Warmup>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
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