I'm working on my custom SWEP base and already added silencer support
Here is my part of Primary attack code that responsible for viewmodel's attack animations
if self:GetNWBool("Silenced") == true then
if self:Clip1() > 1 then
self:SendWeaponAnim( ACT_VM_PRIMARYATTACK_SILENCED )
elseif self:Clip1() == 1 then
self:SendWeaponAnim( ACT_VM_DRYFIRE_SILENCED )
end
self:EmitSound(Sound(self.Primary.SilencedSound))
else
if self:Clip1() > 1 then
self:SendWeaponAnim( ACT_VM_PRIMARYATTACK )
elseif self:Clip1() == 1 then
self:SendWeaponAnim( ACT_VM_DRYFIRE )
end
self:EmitSound(Sound(self.Primary.Sound))
end
But ACT_VM_PRIMARYATTACK_SILENCED doesn't work. It shoots but without silencer (It hides and I don't know why). Other custom SWEPs works pretty good with such code, but not my.
Can anyone help with that ?
Does the model support those activities? Are you sure the NWBool is set to true server-side?
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