• NakedPunch
    25 replies, posted
I've put a simple game together in my free time to check out how WebGL works. Since it's not even nearly finished you can treat is as early access and I will slowly update it in my free time. As of right now there's only one type of gun, one type of enemy, one type of wave one type of bullet aaaaand no sound. I plan on adding leaderboards soon and at the end of each week/month award 's to whoever had the biggest highscore. Hopefully someone will enjoy it! Also let me know if I was an and left a bug or something. And here's some screenshots:
Survived 4 waves.. then it really ramped up. Pretty smooth though, no issues found (apart from the upside down arms )
Yeah I'll get to balancing soon, same goes for hands - didn't really have time to give graphics any love. Thanks for playtesting!
4 waves and then it just became pretty much impossible. Fun little game nonetheless, awesome work man.
My index finger... it hurts.
wave 5, wow
I'll release an update in a day or two with more weapons so you don't have to shorten your mouse's lifetime by about 5% each time you play the game. Thanks for playing!
I liked the Commodore-esque loading screen! ♥
Ding, ding! I updated the game with 6 new weapons. Every time you kill a naked there's a change he may drop a weapon. Right now this isn't really balanced but I've already got an idea how to make it better. I've added a new sprite for hands so it looks a bit better now. I also fixed few minor bugs like being able to hide behind a tree on top of the map where nakeds couldn't reach you or that in game menu opening after being killed and starting a new game from main menu.
Wohoo
Got a better weapon didn't you? Which was the best one you dropped?
idk I just looked for shooty dooty
I only made it one wave, though in my defence it's a little hard on my phone
how do you even play it on your phone when movement is hardcoded to WSAD on keyboard? :P
He probably just sat still shooting at stuff, which is semi-doable.
If this game ever gets decently popular I might make a mobile version, it would probably make more sense to play it on mobile when you have little time and just want to play something quick but right now Unity doesn't even support mobiles on WebGL
Fix the damn attack times! No fucking way a naked can hit me just by hovering close just for a fraction of a second! Also give some of them a zig-zag patter that varies in intensity so it makes it not only cooler but more realistic. Here's something similar to help (Timestamped)
There's much more to come, I've got a pretty big list of things planned and this is something that definitely will come in soon.
Would you mind to share the biggest upcoming features in your OP?
here you go!
It started getting repetitive after a bit. 25 coming from the top, 25 from the right, 25 from the left and 25 from the bottom. I think you should add new types of nakeds, maybe some with armor? Also nerf the AK please!
@ubre Yeah, different waves are coming, different enemies, bosses and there's gonna be limited ammunition so it will all balance out soon (probably next week around friday).
They just kinda lose their pathing if you stand in a corner.
Yeah the pathfinding is crap, I need to change it a bit. I actually took a break for the christmas holidays so I'll probably start working on it again tommorow.
What the hell, how did you shoot 0 bullets?
It probably bugs out if you restart the game or something
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