• Creating low res text with surface.CreateFont
    3 replies, posted
Hi I was wondering if there is a way to make the quality of the font made with surface.CreateFont and rendered with draw.DrawText(). By this I mean like how windows XP or 98 would use the Calaibri text, but render it in a 16-bit fashion. Like the text here:
The font is allready pretty low res x_x
that's not low quality, that's an entirely different version of that font. go get the font files from a legal source and use that as your font.
im pretty sure its a bitmap and is the same font, its just old and is formatted differently. i might try a font that replicates it or try turning off anti aliasing on ms sans serif.
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