Having a problem I made for the Mercedes SWB in LW cars. Used the UV map to make a skin in Photoshop, saved as a TGA, imported into VTFEdit and saved as a .vtf and used the correct VMT file that other skins used for the Mercedes SWB but when going farther away, the skin starts to fade to black. Can anyone help?
Here is my VMT Code incase you need it
"VertexlitGeneric"
{
"$basetexture" "models/LoneWolfiesCars/merc_sprinter_swb_skins/skin10"
"$bumpmap" "models/LoneWolfiesCars/shared/skin_nm"
"$nodecal" "1"
"$nocull" 1
"$envmap" "env_cubemap"
"$envmaptint" "[0.1 0.1 0.1]"
"$normalmapalphaenvmapmask" 1
"$blendtintbybasealpha" 1
"$halflambert" 1
"$phong" "1"
"$phongboost" "3"
"$phongfresnelranges" "[.3 .5 1]"
"$phongexponent" 50
"$rimlight" "1"
"$rimlightexponent" "10"
"$rimlightboost" ".1"
"$rimmask" "1"
}
Is this only happening when you use the camera?
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