Hi, I have a problem with insert im.weapons in function PlayerLoadout ... plz help ;3
local debug = 1
local tc = 0
function game.addteam(name,im)
local tc = tc +1
team.SetUp(tc,name,im.color)
--DEBUG
if debug != 1 then return false end
print("col:",im.color)
for _, v in pairs(im.weapons) do
print("weapons:",v)
end
end
function GM:PlayerLoadout(ply)
for _, v in pairs(im.weapons) do
ply:Give(v)
end
end
print( #team.GetAllTeams(),"teams" )
game.addteam("xxx",{
color = Color( 255, 255, 255 ),
weapons = {"gmod_tool","weapon_357","weapon_frag"},
model = "test",
vanish = false
})
You aren't doing with "im.weapons" inside of game.addteam.
Inside of PlayerLoadout, im.weapons is not declared anywhere it looks like.
I know its not declared but i dont know how to implement it ... so I am asking for an example how to fix it..
Sorry, you need to Log In to post a reply to this thread.