• Script Error Table a Value
    10 replies, posted
Hello Guys Sry for my Complete Treads here and i have scripting my Loot System.. And he is not works Errors: [ERROR] gamemodes/underdone/gamemode/core/serverfiles/sv_ai.lua:153: attempt to call upvalue 'AmmoListNew' (a table value)   1. unknown - gamemodes/underdone/gamemode/core/serverfiles/sv_ai.lua:153    2. FireBullets - [C]:-1     3. WeaponAttack - gamemodes/underdone/entities/weapons/weapon_primaryweapon/shared.lua:257      4. unknown - gamemodes/underdone/entities/weapons/weapon_primaryweapon/shared.lua:97 Lines local AmmoListNew = DeriveTable(BaseItem) local AmmoListNew = {   ["item_smallammo_small"] = true,   ["item_smallammo_big"] = true,   ["item_smallammo_large"] = true,      } This Script if entKiller:GetInfoNum( "ud_fruitautoloot", 0 ) == 1  then                 for BaseItem, tblInfo in pairs(AmmoListNew{}) do             local tblItemTable = ItemTable(strItem)             local AmmoListNew = QuickCreateItemTable(BaseItem)             -- 244132089             if npcTarget:GetLevel() >= (tblInfo.MinLevel or 0) then                 if !tblItemTable.QuestItem or (entKiller:GetQuest(tblItemTable.QuestItem) && !entKiller:HasCompletedQuest(tblItemTable.QuestItem)) then                 --    strItem, tblInfo = entKiller:CallSkillHook("drop_mod", strItem, tblInfo)                     local intChance = (tblInfo.Chance or 0) * (1 + (entKiller:GetStat("stat_luck") / 45))                     local ItemChance = 100 / math.Clamp(intChance, 0, 100)                     if math.random(1, (ItemChance or 100)) == 1 then                         local intAmount = math.random(tblInfo.Min or 1, tblInfo.Max or tblInfo.Min or 1)                         entKiller:AddItem(AmmoListNew,strItem, intAmount, npcTarget:GetPos() + Vector(0, 0, 30))                         entKiller:CreateNotification(" You get the item in the inventory " .. tostring(intAmount) .. " " .. tblItemTable.PrintName)                     end                 end             end         end     end
Remove the extra {}
@code_gs by What
On the line that errored
@code_gs @Gonzo i become ever error [ERROR] gamemodes/underdone/gamemode/core/serverfiles/sv_ai.lua:154: attempt to index local 'tblInfo' (a boolean value)   1. unknown - gamemodes/underdone/gamemode/core/serverfiles/sv_ai.lua:154    2. FireBullets - [C]:-1     3. WeaponAttack - gamemodes/underdone/entities/weapons/weapon_primaryweapon/shared.lua:257      4. unknown - gamemodes/underdone/entities/weapons/weapon_primaryweapon/shared.lua:97 [ERROR] gamemodes/underdone/gamemode/core/serverfiles/sv_ai.lua:154: attempt to index local 'tblInfo' (a boolean value)   1. unknown - gamemodes/underdone/gamemode/core/serverfiles/sv_ai.lua:154    2. FireBullets - [C]:-1     3. WeaponAttack - gamemodes/underdone/entities/weapons/weapon_primaryweapon/shared.lua:257      4. unknown - gamemodes/underdone/entities/weapons/weapon_primaryweapon/shared.lua:97 [ERROR] gamemodes/underdone/gamemode/core/serverfiles/sv_ai.lua:154: attempt to index local 'tblInfo' (a boolean value)   1. unknown - gamemodes/underdone/gamemode/core/serverfiles/sv_ai.lua:154    2. FireBullets - [C]:-1     3. WeaponAttack - gamemodes/underdone/entities/weapons/weapon_primaryweapon/shared.lua:257      4. unknown - gamemodes/underdone/entities/weapons/weapon_primaryweapon/shared.lua:97 149-167 Line if entKiller:GetInfoNum( "ud_fruitautoloot", 0 ) == 1  then                 for strItem, tblInfo in pairs(AmmoListNew) do             local tblItemTable = ItemTable(strItem)             local AmmoListNew = QuickCreateItemTable(BaseItem)             -- 244132089             if npcTarget:GetLevel() >= (tblInfo.MinLevel or 0) then                 if !tblItemTable.QuestItem or (entKiller:GetQuest(tblItemTable.QuestItem) && !entKiller:HasCompletedQuest(tblItemTable.QuestItem)) then                 --    strItem, tblInfo = entKiller:CallSkillHook("drop_mod", strItem, tblInfo)                     local intChance = (tblInfo.Chance or 0) * (1 + (entKiller:GetStat("stat_luck") / 45))                     local ItemChance = 100 / math.Clamp(intChance, 0, 100)                     if math.random(1, (ItemChance or 100)) == 1 then                         local intAmount = math.random(tblInfo.Min or 1, tblInfo.Max or tblInfo.Min or 1)                         entKiller:AddItem(AmmoListNew, intAmount, npcTarget:GetPos() + Vector(0, 0, 30))                         entKiller:CreateNotification(" You get the item in the inventory " .. tostring(intAmount) .. " " .. tblItemTable.PrintName)                     end                 end             end         end     end
This wouldn't produce the error you described but I'm surprised it's not producing one at all, unless you missed it. local AmmoListNew = DeriveTable(BaseItem) local AmmoListNew = { ["item_smallammo_small"] = true, ["item_smallammo_big"] = true, ["item_smallammo_large"] = true, } ^ Extra Comma ^ local AmmoListNew = DeriveTable(BaseItem) local AmmoListNew = { ["item_smallammo_small"] = true, ["item_smallammo_big"] = true, ["item_smallammo_large"] = true } Also, those are 3 of the same error. Where do you define tblInfo? It's a boolean, when it should be an integer. (Boolean is true/false, integer is 1/2/3/4 etc.)
Ok for me @WasabiThumbs The Code here is not Changed he is Original         for strItem, tblInfo in pairs(tblNPCTable.Drops or {}) do             local tblItemTable = ItemTable(strItem)             -- 244132089             if npcTarget:GetLevel() >= (tblInfo.MinLevel or 0) then                 if !tblItemTable.QuestItem or (entKiller:GetQuest(tblItemTable.QuestItem) && !entKiller:HasCompletedQuest(tblItemTable.QuestItem)) then                     strItem, tblInfo = entKiller:CallSkillHook("drop_mod", strItem, tblInfo)                     local intChance = (tblInfo.Chance or 0) * (1 + (entKiller:GetStat("stat_luck") / 45))                     local ItemChance = 100 / math.Clamp(intChance, 0, 100)                     if math.random(1, (ItemChance or 100)) == 1 then                         local intAmount = math.random(tblInfo.Min or 1, tblInfo.Max or tblInfo.Min or 1)                         local entLoot = CreateWorldItem(strItem, intAmount, npcTarget:GetPos() + Vector(0, 0, 30))                         entLoot:SetOwner(entKiller)                         local phyLootPhys = entLoot:GetPhysicsObject()                         if !IsValid(phyLootPhys) && IsValid(entLoot.Grip) then phyLootPhys = entLoot.Grip:GetPhysicsObject() end                         phyLootPhys:Wake()                         phyLootPhys:ApplyForceCenter(Vector(math.random(-100, 100), math.random(-100, 100), math.random(350, 400)))                     end                 end             end         end     end and this is my Code if entKiller:GetInfoNum( "ud_fruitautoloot", 0 ) == 1 then                 for strItem, tblInfo in pairs(tblNPCTable.Drops or {}) do             local tblItemTable = ItemTable(strItem)             -- 244132089             if npcTarget:GetLevel() >= (tblInfo.MinLevel or 0) then                 if !tblItemTable.QuestItem or (entKiller:GetQuest(tblItemTable.QuestItem) && !entKiller:HasCompletedQuest(tblItemTable.QuestItem)) then                     strItem, tblInfo = entKiller:CallSkillHook("drop_mod", strItem, tblInfo)                     local intChance = (tblInfo.Chance or 0) * (1 + (entKiller:GetStat("stat_luck") / 45))                     local ItemChance = 100 / math.Clamp(intChance, 0, 100)                     if math.random(1, (ItemChance or 100)) == 1 then                         local intAmount = math.random(tblInfo.Min or 1, tblInfo.Max or tblInfo.Min or 1)                         local entLoot = CreateWorldItem(strItem, intAmount, npcTarget:GetPos() + Vector(0, 0, 30))                         entLoot:SetOwner(entKiller)                         local phyLootPhys = entLoot:GetPhysicsObject()                         if !IsValid(phyLootPhys) && IsValid(entLoot.Grip) then phyLootPhys = entLoot.Grip:GetPhysicsObject() end                         phyLootPhys:Wake()                         phyLootPhys:ApplyForceCenter(Vector(math.random(-100, 100), math.random(-100, 100), math.random(350, 400)))                     end                 end             end         end     end end I will do everything you tell me now. Can you help me with Teamviewer? # I just want to be able to determine what NPCS are allowed to drop
Where do you define AmmoListNew? It isn't valid. Also, I can see that English isn't your first language but that's okay.
I just want that the Kake finally goes .. otherwise I have a nervous break here And no I'm from Germany I hang on it since 4 days and nobody here wants to help me ... Everything handicapped! except for some
GAMEMODE:RemoveAll() Isn't a thing. I looked it up and I found this... Where are you getting this code from?
This is Underdone RPG from Commander and he say this is not works i know this he is works
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