Hey folks,
Since there is a lot of skill over here at FP, I thought we should maybe have a project for the programming subforum. Something cool, like a game maybe. We could use svn to be able to make changes on the project and we could have a topic to decide what way the project is going. If we were making a game I'd suggest using C# with XNA because pretty much everyone here can do C#.
I'm just throwing ideas here, what do you guys think?
Well.. Too many people would fight over code and how it sucks/etc. It would really turn into a shitstorm.
Oh god the trolls would molest the code haard.
[QUOTE=Benjy355;15585010]Oh god the trolls would molest the code haard.[/QUOTE]
Which is why you would have a team leader of sorts, and use some distributed model such as git, so we don't have to worry about retards. >:|
[QUOTE=Chandler;15585307]Which is why you would have a team leader of sorts, and use some distributed model such as git, so we don't have to worry about retards. >:|[/QUOTE]
Still. You see how almost every thread in this section gets shitted up by people knitpicking and trying to prove other people wrong/ trying to be better?
[QUOTE=x0r;15585509]Still. You see how almost every thread in this section gets shitted up by people knitpicking and trying to prove other people wrong/ trying to be better?[/QUOTE]
No, I don't. In fact, I think you're just butthurt because you got proven wrong. Get out.
...
Nah I love you :D
[QUOTE=Xeon06;15584854]Hey folks,
Since there is a lot of skill over here at FP, I thought we should maybe have a project for the programming subforum. Something cool, like a game maybe. We could use svn to be able to make changes on the project and we could have a topic to decide what way the project is going. If we were making a game I'd suggest using C# with XNA because pretty much everyone here can do C#.
I'm just throwing ideas here, what do you guys think?[/QUOTE]
> If we were making a game I'd suggest using C# with XNA because pretty much everyone here can do C#.
> C# with XNA because pretty much everyone here
> C# with XNA
> C#
:argh:
You're better off finding a few people with the same talent set and mindset as you, because otherwise first you're going to argue about the language, then the framework, then the naming policy, then the source code control, then the assets, then the-....
Forum teams don't work very well. This is why mod teams have a screening process.
[QUOTE=Hard;15585663]> If we were making a game I'd suggest using C# with XNA because pretty much everyone here can do C#.
> C# with XNA because pretty much everyone here
> C# with XNA
> C#
:argh:[/QUOTE]
NO
[QUOTE=x0r;15586203]NO[/QUOTE]
Yes.
C# is the hobbyist's language.
C++ all the way, brosef.
[QUOTE=Hard;15586367]Yes.
C# is the hobbyist's language.
C++ all the way, brosef.[/QUOTE]
Oh yeah?
[QUOTE=x0r;15586379]Oh yeah?[/QUOTE]
Yeah.
Yup.
And there we already go.
While I myself would vote for C++, there's no denying that C# would work, too.
"Hey guis, i dont now c# so i made u sum code in bacht. i hope it helps project"
Also, there would be far too many discussions over nearly everything. It would be better if you instead got an idea, wrote about it and asked for help.
[QUOTE=Hard;15586383]Yeah.[/QUOTE]
No. C# is the language I use when I want to make a program that just has a GUI and does something simple. Stuff like this:
[img]http://razor-studios.co.uk/files/webtrawler.png[/img]
C++ is the language I would use for games and libraries.
But image trying to share a C# project where everyone will be editing the GUI to suite their own needs. If we use C++ then everyone can do their owns bits of code separately and include the headers into the main project which can be regulated by one person.
If we're making a game, there's no need to have a GUI except for the tools and stuff. I also think C# would be cool because I have yet to see a completed game fully written in C#, it would be a bit of a challenge.
[QUOTE=Xeon06;15593064]If we're making a game, there's no need to have a GUI except for the tools and stuff. I also think C# would be cool because I have yet to see a completed game fully written in C#, it would be a bit of a challenge.[/QUOTE]
You've obviousy never heard of [url=http://www.dyson-game.com/]dyson[/url]
[QUOTE=danharibo;15591824]No. C# is the language I use when I want to make a program that just has a GUI and does something simple. Stuff like this:
[img]http://razor-studios.co.uk/files/webtrawler.png[/img]
C++ is the language I would use for games and libraries.[/QUOTE]
yes
I actually like this idea. But what would we make?
[QUOTE=danharibo;15591824]No. C# is the language I use when I want to make a program that just has a GUI and does something simple. Stuff like this:
[img_thumb]http://razor-studios.co.uk/files/webtrawler.png[/img_thumb]
C++ is the language I would use for games and libraries.[/QUOTE]
Qt, a framework for C++, is really good too. It's even cross-platform, something that C# isn't completely.
QT is actually very good.
[QUOTE=henrikb4;15597216]Qt, a framework for C++, is really good too. It's even cross-platform, something that C# isn't completely.[/QUOTE]
I'm fairly sure danharibo knows about Qt.
And C# is much easier and less huge.
[editline]10:12PM[/editline]
Also, I think the best thing we could write is not neccessarily one large unit like a game, but perhaps a series of utilities or libraries?
Something which people can work on independantly without effecting others.
And rights to code and things would have to be sorted out.
[QUOTE=Jallen;15597863]And rights to code and things would have to be sorted out.[/QUOTE]
Please be more specific. If we use Git, as previously suggested, contribution permissions won't be a problem.
I've actually thought of something similar. What about making demoscenes?
Demoscenes can be completely independent from each other, so one person can't ruin it for someone else. Obviously we would need a good base to create our demoscenes and also some misc stuff like sine tables to speed things up. Since demoscenes require quite a bit of CPU processing, the best language for the task would be C++.
Edit:
SDL would probably be the best choice for a graphics library, since it allows per pixel drawing. Or we could use pure OpenGL.
[QUOTE=henrikb4;15597216]Qt, a framework for C++, is really good too. It's even cross-platform, something that C# isn't completely.[/QUOTE]
I'm aware of Qt. What I meant is Simple Programs that I need to automate a task or do something trivial that can't be done in batch.
[QUOTE=danharibo;15607952]I'm aware of Qt. What I meant is Simple Programs that I need to automate a task or do something trivial that can't be done in batch.[/QUOTE]
Okay, I understand.
Ideally, we should find something that people lack and make that. But what?
I think we should actually use python, you can pick it up in a few hours or less.
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