• failed orange box mod compile please help?
    8 replies, posted
I just added one weapon and i get this blog Build Log [code]Build started: Project: Server Episodic, Configuration: Debug|Win32 Command Lines Creating temporary file "g:\Alpha games\MyMod\src\game\server\Debug_episodic\RSP00000D19482792.rsp" with contents [ /Od /I "..\..\common" /I "..\..\public" /I "..\..\public\tier0" /I "..\..\public\tier1" /I ".\\" /I "..\..\game\shared" /I "..\..\utils\common" /I "..\..\game\shared\hl2" /I "..\..\game\shared\episodic" /I ".\hl2" /I ".\episodic" /D "WIN32" /D "_WIN32" /D "_DEBUG" /D "DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "GAME_DLL" /D "VECTOR" /D "VERSION_SAFE_STEAM_API_INTERFACES" /D "PROTECTED_THINGS_ENABLE" /D "fopen=dont_use_fopen" /D "sprintf=use_Q_snprintf_instead_of_sprintf" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "HL2_DLL" /D "HL2_EPISODIC" /D "SP_SDK" /D "USES_SAVERESTORE" /D "_WINDLL" /D "_MBCS" /GF /Gm /RTC1 /MTd /GS- /fp:fast /Yu"cbase.h" /Fp".\Debug_episodic\Server.pch" /Fo".\Debug_episodic/" /Fd".\Debug_episodic/" /W4 /c /Wp64 /ZI /TP ".\toolframework_server.cpp" ".\entity_tools_server.cpp" ".\hl2\weapon_flaregun.cpp" ".\hl2\weapon_cguard.cpp" ".\hl2\vehicle_apc.cpp" ".\hl2\npc_missiledefense.cpp" ".\hl2\grenade_pathfollower.cpp" ".\hl2\grenade_homer.cpp" ".\hl2\grenade_beam.cpp" ".\hl2\weapon_stunstick.cpp" ".\episodic\weapon_striderbuster.cpp" ".\hl2\weapon_smg1.cpp" ".\hl2\weapon_shotgun.cpp" ".\hl2\weapon_rpg.cpp" ".\weapon_Pistol2.cpp" ".\hl2\weapon_pistol.cpp" ".\hl2\weapon_physcannon.cpp" ".\hl2\weapon_frag.cpp" ".\weapon_cubemap.cpp" ".\hl2\weapon_crowbar.cpp" ".\hl2\weapon_crossbow.cpp" ".\hl2\weapon_citizenpackage.cpp" ".\hl2\weapon_bugbait.cpp" ".\hl2\weapon_ar2.cpp" ".\hl2\weapon_annabelle.cpp" ".\hl2\weapon_alyxgun.cpp" ".\hl2\weapon_357.cpp" ".\hl2\vehicle_viewcontroller.cpp" ".\hl2\vehicle_prisoner_pod.cpp" ".\episodic\vehicle_jeep_episodic.cpp" ".\hl2\vehicle_jeep.cpp" ".\episodic\vehicle_hl2buggy.cpp" ".\hl2\vehicle_crane.cpp" ".\hl2\vehicle_cannon.cpp" ".\hl2\vehicle_airboat.cpp" "..\shared\script_intro_shared.cpp" ".\hl2\script_intro.cpp" ".\hl2\rotorwash.cpp" ".\hl2\proto_sniper.cpp" ".\hl2\prop_thumper.cpp" ".\episodic\prop_scalable.cpp" ".\hl2\prop_combine_ball.cpp" ".\hl2\point_apc_controller.cpp" ".\hl2\npc_zombine.cpp" ".\hl2\npc_zombie.cpp" ".\hl2\npc_vortigaunt_episodic.cpp" ".\hl2\npc_turret_ground.cpp" ".\hl2\npc_turret_floor.cpp" ".\hl2\npc_turret_ceiling.cpp" ".\npc_talker.cpp" ".\hl2\npc_strider.cpp" ".\hl2\npc_stalker.cpp" ".\hl2\npc_scanner.cpp" ".\hl2\npc_rollermine.cpp" ".\episodic\npc_puppet.cpp" ".\hl2\npc_PoisonZombie.cpp" ".\hl2\npc_playercompanion.cpp" ".\hl2\npc_mossman.cpp" ".\hl2\npc_monk.cpp" ".\hl2\npc_metropolice.cpp" ".\hl2\npc_manhack.cpp" ".\episodic\npc_magnusson.cpp" ".\hl2\npc_launcher.cpp" ".\hl2\npc_kleiner.cpp" ".\hl2\npc_ichthyosaur.cpp" ".\episodic\npc_hunter.cpp" ".\hl2\npc_headcrab.cpp" ".\hl2\npc_gman.cpp" ".\hl2\npc_fisherman.cpp" ".\hl2\npc_fastzombie.cpp" ".\hl2\npc_enemyfinder.cpp" ".\hl2\npc_eli.cpp" ".\hl2\npc_dog.cpp" ".\hl2\npc_crow.cpp" ".\hl2\npc_cranedriver.cpp" ".\hl2\npc_combines.cpp" ".\hl2\npc_combinegunship.cpp" ".\hl2\npc_combinedropship.cpp" ".\hl2\npc_combinecamera.cpp" ".\episodic\npc_combine_cannon.cpp" ".\hl2\npc_combine.cpp" ".\hl2\npc_citizen17.cpp" ".\hl2\npc_bullseye.cpp" ".\hl2\npc_breen.cpp" ".\hl2\npc_BaseZombie.cpp" ".\hl2\npc_basescanner.cpp" ".\hl2\npc_barney.cpp" ".\hl2\npc_barnacle.cpp" ".\hl2\npc_attackchopper.cpp" ".\hl2\npc_apcdriver.cpp" ".\hl2\npc_antlionguard.cpp" ".\hl2\npc_antliongrub.cpp" ".\hl2\npc_antlion.cpp" ".\hl2\npc_alyx_episodic.cpp" ".\episodic\npc_advisor.cpp" ".\hl2\monster_dummy.cpp" ".\hl2\look_door.cpp" ".\hl2\item_suit.cpp" ".\hl2\item_itemcrate.cpp" ".\hl2\item_healthkit.cpp" ".\hl2\item_dynamic_resupply.cpp" ".\hl2\item_battery.cpp" ".\hl2\item_ammo.cpp" ".\hl2\info_teleporter_countdown.cpp" ".\hl2\info_darknessmode_lightsource.cpp" ".\hl2\hl_playermove.cpp" "..\shared\hl2\hl_gamemovement.cpp" "..\shared\hl2\hl2_usermessages.cpp" ".\hl2\hl2_triggers.cpp" ".\hl2\hl2_playerlocaldata.cpp" ".\hl2\hl2_player.cpp" "..\shared\hl2\hl2_gamerules.cpp" ".\hl2\hl2_eventlog.cpp" ".\hl2\hl2_client.cpp" ".\hl2\hl2_ai_network.cpp" ".\hl2\grenade_spit.cpp" ".\hl2\grenade_frag.cpp" ".\hl2\grenade_bugbait.cpp" ".\hl2\grenade_ar2.cpp" ".\hl2\func_tank.cpp" ".\hl2\func_recharge.cpp" ".\hl2\Func_Monitor.cpp" ".\hl2\func_bulletshield.cpp" ".\hl2\env_starfield.cpp" ".\hl2\env_speaker.cpp" "..\shared\hl2\env_headcrabcanister_shared.cpp" ".\hl2\env_headcrabcanister.cpp" ".\hl2\env_alyxemp.cpp" ".\hl2\combine_mine.cpp" ".\hl2\citadel_effects.cpp" ".\hl2\cbasespriteprojectile.cpp" ".\hl2\cbasehelicopter.cpp" "..\shared\hl2\basehlcombatweapon_shared.cpp" ".\hl2\basehlcombatweapon.cpp" ".\basebludgeonweapon.cpp" ".\hl2\ar2_explosion.cpp" ".\hl2\antlion_maker.cpp" ".\hl2\antlion_dust.cpp" ".\hl2\ai_spotlight.cpp" ".\hl2\ai_goal_police.cpp" ".\hl2\ai_behavior_police.cpp" ".\episodic\ai_behavior_passenger_zombie.cpp" ".\episodic\ai_behavior_passenger_companion.cpp" ".\ai_behavior_passenger.cpp" ".\hl2\ai_behavior_operator.cpp" ".\hl2\ai_behavior_holster.cpp" ".\hl2\ai_behavior_functank.cpp" ".\episodic\ai_behavior_alyx_injured.cpp" ".\hl2\ai_behavior_actbusy.cpp" ".\hl2\ai_allymanager.cpp" "..\shared\usermessages.cpp" ".\te_worlddecal.cpp" ".\te_spritespray.cpp" ".\te_sprite.cpp" ".\te_sparks.cpp" ".\te_smoke.cpp" ".\te_showline.cpp" ".\te_projecteddecal.cpp" ".\te_playerdecal.cpp" ".\te_physicsprop.cpp" ".\te_particlesystem.cpp" ".\te_muzzleflash.cpp" ".\te_largefunnel.cpp" ".\te_killplayerattachments.cpp" ".\te_impact.cpp" ".\te_glowsprite.cpp" ".\te_glassshatter.cpp" ".\hl2\te_gaussexplosion.cpp" ".\te_footprintdecal.cpp" ".\te_fizz.cpp" ".\te_explosion.cpp" ".\te_energysplash.cpp" ".\te_effect_dispatch.cpp" ".\te_dynamiclight.cpp" ".\te_decal.cpp" ".\te_clientprojectile.cpp" ".\te_bubbletrail.cpp" ".\te_bubbles.cpp" ".\te_bspdecal.cpp" ".\te_breakmodel.cpp" ".\te_bloodstream.cpp" ".\te_bloodsprite.cpp" ".\te_beamspline.cpp" ".\te_beamringpoint.cpp" ".\te_beamring.cpp" ".\te_beampoints.cpp" ".\te_beamlaser.cpp" ".\te_beamfollow.cpp" ".\te_beaments.cpp" ".\te_beamentpoint.cpp" ".\te_basebeam.cpp" ".\te_armorricochet.cpp" ".\te.cpp" ".\steamjet.cpp" "..\shared\SpriteTrail.cpp" ".\smokestack.cpp" ".\smoke_trail.cpp" ".\plasma.cpp" ".\particle_smokegrenade.cpp" ".\particle_fire.cpp" ".\movie_explosion.cpp" ".\event_tempentity_tester.cpp" ".\basetempentity.cpp" ".\world.cpp" ".\weight_button.cpp" "..\shared\weapon_proficiency.cpp" "..\shared\weapon_parse_default.cpp" "..\shared\weapon_parse.cpp" ".\wcedit.cpp" ".\WaterLODControl.cpp" ".\waterbullet.cpp" "..\shared\voice_gamemgr.cpp" ".\vguiscreen.cpp" "..\shared\vehicle_viewblend_shared.cpp" ".\vehicle_choreo_generic.cpp" ".\vehicle_baseserver.cpp" ".\vehicle_base.cpp" ".\variant_t.cpp" "..\shared\util_shared.cpp" ".\util.cpp" "..\shared\usercmd.cpp" ".\triggers.cpp" ".\trains.cpp" ".\timedeventmgr.cpp" ".\textstatsmgr.cpp" ".\testtraceline.cpp" ".\testfunctions.cpp" ".\test_stressentities.cpp" ".\test_proxytoggle.cpp" "..\shared\test_ehandle.cpp" ".\tesla.cpp" ".\tempmonster.cpp" ".\TemplateEntities.cpp" "..\shared\teamplay_gamerules.cpp" ".\team_spawnpoint.cpp" ".\team.cpp" ".\tanktrain.cpp" "..\shared\takedamageinfo.cpp" "..\shared\hl2\survival_gamerules.cpp" ".\sun.cpp" ".\subs.cpp" "..\shared\studio_shared.cpp" ".\sprite_perfmonitor.cpp" "..\shared\Sprite.cpp" ".\spotlightend.cpp" ".\soundscape_system.cpp" ".\soundscape.cpp" "..\..\public\SoundParametersInternal.cpp" "..\shared\soundenvelope.cpp" ".\soundent.cpp" "..\shared\SoundEmitterSystem.cpp" ".\sound.cpp" ".\slideshow_display.cpp" ".\SkyCamera.cpp" "..\shared\singleplay_gamerules.cpp" "..\shared\simtimer.cpp" ".\shadowcontrol.cpp" ".\ServerNetworkProperty.cpp" ".\serverbenchmark_base.cpp" "..\shared\sequence_Transitioner.cpp" ".\sendproxy.cpp" ".\scriptedtarget.cpp" ".\scripted.cpp" ".\scratchpad_gamedll_helpers.cpp" "..\shared\sceneentity_shared.cpp" ".\sceneentity.cpp" "..\shared\SceneCache.cpp" ".\saverestore_gamedll.cpp" "..\shared\saverestore.cpp" "..\shared\rope_helpers.cpp" ".\rope.cpp" ".\recipientfilter.cpp" ".\RagdollBoogie.cpp" "..\shared\ragdoll_shared.cpp" ".\ragdoll_manager.cpp" "..\shared\props_shared.cpp" ".\props.cpp" "..\shared\predictableid.cpp" "..\shared\precache_register.cpp" ".\pointteleport.cpp" ".\pointhurt.cpp" ".\PointAngularVelocitySensor.cpp" ".\pointanglesensor.cpp" ".\point_template.cpp" ".\point_spotlight.cpp" "..\shared\point_posecontroller.cpp" ".\point_playermoveconstraint.cpp" ".\point_devshot_camera.cpp" ".\point_camera.cpp" "..\shared\point_bonusmaps_accessor.cpp" ".\plugin_check.cpp" ".\playerlocaldata.cpp" ".\playerinfomanager.cpp" ".\player_resource.cpp" ".\player_pickup.cpp" ".\player_lagcompensation.cpp" ".\player_command.cpp" ".\player.cpp" ".\physobj.cpp" "..\shared\physics_shared.cpp" "..\shared\physics_saverestore.cpp" ".\physics_prop_ragdoll.cpp" ".\physics_npc_solver.cpp" "..\shared\physics_main_shared.cpp" ".\physics_main.cpp" ".\physics_impact_damage.cpp" ".\physics_fx.cpp" ".\physics_cannister.cpp" ".\physics_bone_follower.cpp" ".\physics.cpp" ".\physconstraint.cpp" ".\phys_controller.cpp" ".\pathtrack.cpp" ".\pathcorner.cpp" "..\shared\particlesystemquery.cpp" ".\particle_system.cpp" "..\shared\particle_parse.cpp" ".\particle_light.cpp" "..\shared\obstacle_pushaway.cpp" ".\npc_vehicledriver.cpp" ".\ndebugoverlay.cpp" ".\nav_node.cpp" ".\nav_mesh.cpp" ".\nav_ladder.cpp" ".\nav_generate.cpp" ".\nav_file.cpp" ".\nav_edit.cpp" ".\nav_colors.cpp" ".\nav_area.cpp" "..\shared\multiplay_gamerules.cpp" "..\shared\mp_shareddefs.cpp" "..\shared\movevars_shared.cpp" ".\movement.cpp" ".\movehelper_server.cpp" ".\monstermaker.cpp" "..\shared\ModelSoundsCache.cpp" ".\modelentities.cpp" ".\message_entity.cpp" ".\MaterialModifyControl.cpp" ".\maprules.cpp" "..\shared\mapentities_shared.cpp" ".\mapentities.cpp" ".\logicrelay.cpp" ".\logicentities.cpp" ".\logicauto.cpp" ".\logic_navigation.cpp" ".\logic_measure_movement.cpp" ".\logic_achievement.cpp" ".\lights.cpp" ".\lightglow.cpp" ".\item_world.cpp" ".\intermission.cpp" ".\info_overlay_accessor.cpp" ".\info_camera_link.cpp" "..\shared\igamesystem.cpp" ".\hltvdirector.cpp" "..\shared\hintsystem.cpp" "..\shared\hintmessage.cpp" ".\hierarchy.cpp" ".\h_cycler.cpp" ".\h_ai.cpp" ".\guntarget.cpp" ".\grenadethrown.cpp" ".\globalstate.cpp" ".\globals.cpp" ".\gib.cpp" ".\genericmonster.cpp" ".\genericactor.cpp" ".\gameweaponmanager.cpp" "..\shared\gamevars_shared.cpp" ".\gametrace_dll.cpp" "..\shared\gamestringpool.cpp" "..\shared\GameStats.cpp" "..\shared\gamerules_register.cpp" "..\shared\gamerules.cpp" "..\shared\gamemovement.cpp" ".\gameinterface.cpp" ".\game_ui.cpp" ".\game.cpp" ".\func_smokevolume.cpp" ".\func_reflective_glass.cpp" ".\func_occluder.cpp" ".\func_movelinear.cpp" ".\func_lod.cpp" ".\func_ladder_endpoint.cpp" "..\shared\func_ladder.cpp" ".\func_dust.cpp" ".\func_breakablesurf.cpp" ".\func_break.cpp" ".\func_areaportalwindow.cpp" ".\func_areaportalbase.cpp" ".\func_areaportal.cpp" ".\fourwheelvehiclephysics.cpp" ".\fogcontroller.cpp" ".\fish.cpp" ".\fire_smoke.cpp" ".\fire.cpp" ".\filters.cpp" ".\explode.cpp" ".\EventLog.cpp" "..\shared\eventlist.cpp" ".\EnvSpark.cpp" ".\EnvShake.cpp" ".\envmicrophone.cpp" ".\EnvMessage.cpp" ".\EnvLaser.cpp" ".\EnvHudHint.cpp" ".\EnvFade.cpp" ".\EnvBeam.cpp" ".\env_zoom.cpp" "..\shared\env_wind_shared.cpp" ".\env_tonemap_controller.cpp" ".\env_texturetoggle.cpp" ".\env_screenoverlay.cpp" ".\env_projectedtexture.cpp" ".\env_player_surface_trigger.cpp" ".\env_particlescript.cpp" ".\env_entity_maker.cpp" ".\env_effectsscript.cpp" "..\shared\env_detail_controller.cpp" ".\env_debughistory.cpp" "..\shared\EntityParticleTrail_Shared.cpp" ".\EntityParticleTrail.cpp" "..\shared\entitylist_base.cpp" ".\entitylist.cpp" ".\EntityFlame.cpp" ".\EntityDissolve.cpp" ".\entityblocker.cpp" "..\shared\ehandle.cpp" ".\EffectsServer.cpp" ".\effects.cpp" "..\shared\effect_dispatch_data.cpp" ".\dynamiclight.cpp" ".\doors.cpp" "..\shared\decals.cpp" "..\shared\debugoverlay_shared.cpp" "..\shared\death_pose.cpp" ".\damagemodifier.cpp" ".\CRagdollMagnet.cpp" ".\cplane.cpp" ".\controlentities.cpp" ".\CommentarySystem.cpp" ".\colorcorrectionvolume.cpp" ".\colorcorrection.cpp" "..\shared\collisionproperty.cpp" ".\client.cpp" ".\cbase.cpp" ".\buttons.cpp" ".\bmodels.cpp" ".\bitstring.cpp" "..\shared\beam_shared.cpp" "..\shared\baseviewmodel_shared.cpp" ".\baseviewmodel.cpp" "..\shared\baseplayer_shared.cpp" "..\shared\baseparticleentity.cpp" ".\basemultiplayerplayer.cpp" ".\basegrenade_timed.cpp" "..\shared\basegrenade_shared.cpp" ".\basegrenade_contact.cpp" ".\basegrenade_concussion.cpp" ".\baseflex.cpp" "..\shared\baseentity_shared.cpp" ".\baseentity.cpp" "..\shared\basecombatweapon_shared.cpp" ".\basecombatweapon.cpp" "..\shared\basecombatcharacter_shared.cpp" ".\basecombatcharacter.cpp" ".\BaseAnimatingOverlay.cpp" ".\baseanimating.cpp" "..\shared\baseachievement.cpp" ".\base_transmit_proxy.cpp" "..\shared\base_playeranimstate.cpp" ".\base_gameinterface.cpp" "..\shared\animation.cpp" "..\shared\ammodef.cpp" ".\ai_waypoint.cpp" ".\ai_utils.cpp" ".\ai_trackpather.cpp" ".\ai_task.cpp" ".\ai_tacticalservices.cpp" ".\ai_squadslot.cpp" ".\ai_squad.cpp" ".\ai_speechfilter.cpp" ".\ai_speech.cpp" ".\ai_sentence.cpp" ".\ai_senses.cpp" ".\ai_scriptconditions.cpp" ".\ai_schedule.cpp" ".\ai_saverestore.cpp" ".\ai_route.cpp" ".\AI_ResponseSystem.cpp" ".\ai_relationship.cpp" ".\ai_playerally.cpp" ".\ai_planesolver.cpp" ".\ai_pathfinder.cpp" ".\ai_node.cpp" ".\ai_networkmanager.cpp" ".\ai_network.cpp" ".\ai_navigator.cpp" ".\ai_namespaces.cpp" ".\ai_movesolver.cpp" ".\ai_moveshoot.cpp" ".\ai_moveprobe.cpp" ".\ai_motor.cpp" ".\ai_memory.cpp" ".\ai_looktarget.cpp" ".\ai_localnavigator.cpp" ".\ai_link.cpp" ".\AI_Interest_Target.cpp" ".\ai_initutils.cpp" ".\ai_hull.cpp" ".\ai_hint.cpp" ".\ai_goalentity.cpp" ".\ai_eventresponse.cpp" ".\ai_event.cpp" ".\ai_dynamiclink.cpp" ".\ai_default.cpp" ".\AI_Criteria.cpp" ".\ai_condition.cpp" ".\ai_concommands.cpp" ".\ai_blended_movement.cpp" ".\ai_behavior_standoff.cpp" ".\ai_behavior_rappel.cpp" ".\ai_behavior_lead.cpp" ".\ai_behavior_follow.cpp" ".\ai_behavior_fear.cpp" ".\ai_behavior_assault.cpp" ".\ai_behavior.cpp" ".\ai_basenpc_squad.cpp" ".\ai_basenpc_schedule.cpp" ".\ai_basenpc_physicsflyer.cpp" ".\ai_basenpc_movement.cpp" ".\ai_basenpc_flyer_new.cpp" ".\ai_basenpc_flyer.cpp" ".\ai_basenpc.cpp" ".\ai_basehumanoid.cpp" ".\ai_baseactor.cpp" ".\ai_activity.cpp" "..\shared\activitylist.cpp" "..\shared\achievements_hlx.cpp" "..\shared\achievementmgr.cpp" "..\shared\achievement_saverestore.cpp" ] Creating command line "cl.exe @"g:\Alpha games\MyMod\src\game\server\Debug_episodic\RSP00000D19482792.rsp" /nologo /errorReport:prompt" Creating temporary file "g:\Alpha games\MyMod\src\game\server\Debug_episodic\RSP00000E19482792.rsp" with contents [ /Od /I "..\..\common" /I "..\..\public" /I "..\..\public\tier0" /I "..\..\public\tier1" /I ".\\" /I "..\..\game\shared" /I "..\..\utils\common" /I "..\..\game\shared\hl2" /I "..\..\game\shared\episodic" /I ".\hl2" /I ".\episodic" /D "WIN32" /D "_WIN32" /D "_DEBUG" /D "DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "GAME_DLL" /D "VECTOR" /D "VERSION_SAFE_STEAM_API_INTERFACES" /D "PROTECTED_THINGS_ENABLE" /D "fopen=dont_use_fopen" /D "sprintf=use_Q_snprintf_instead_of_sprintf" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "HL2_DLL" /D "HL2_EPISODIC" /D "SP_SDK" /D "USES_SAVERESTORE" /D "_WINDLL" /D "_MBCS" /GF /Gm /RTC1 /MTd /GS- /fp:fast /Yc"cbase.h" /Fp".\Debug_episodic\Server.pch" /Fo".\Debug_episodic/" /Fd".\Debug_episodic/" /W4 /c /Wp64 /ZI /TP ".\stdafx.cpp" ] Creating command line "cl.exe @"g:\Alpha games\MyMod\src\game\server\Debug_episodic\RSP00000E19482792.rsp" /nologo /errorReport:prompt" Creating temporary file "g:\Alpha games\MyMod\src\game\server\Debug_episodic\RSP00000F19482792.rsp" with contents [ /Od /I "..\..\common" /I "..\..\public" /I "..\..\public\tier0" /I "..\..\public\tier1" /I ".\\" /I "..\..\game\shared" /I "..\..\utils\common" /I "..\..\game\shared\hl2" /I "..\..\game\shared\episodic" /I ".\hl2" /I ".\episodic" /D "WIN32" /D "_WIN32" /D "_DEBUG" /D "DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "GAME_DLL" /D "VECTOR" /D "VERSION_SAFE_STEAM_API_INTERFACES" /D "PROTECTED_THINGS_ENABLE" /D "fopen=dont_use_fopen" /D "sprintf=use_Q_snprintf_instead_of_sprintf" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "HL2_DLL" /D "HL2_EPISODIC" /D "SP_SDK" /D "USES_SAVERESTORE" /D "_WINDLL" /D "_MBCS" /GF /Gm /RTC1 /MTd /GS- /fp:fast /Fo".\Debug_episodic/" /Fd".\Debug_episodic/" /W4 /c /Wp64 /ZI /TP ".\episodic\ep2_gamestats.cpp" ".\episodic\ep1_gamestats.cpp" "..\..\public\studio.cpp" "..\..\public\stringregistry.cpp" "..\..\public\simple_physics.cpp" "..\shared\sheetsimulator.cpp" "..\..\public\server_class.cpp" "..\..\public\ScratchPadUtils.cpp" "..\..\public\scratchpad3d.cpp" "..\..\public\rope_physics.cpp" "..\..\public\registry.cpp" "..\..\common\randoverride.cpp" "..\..\public\networkvar.cpp" "..\..\public\tier0\memoverride.cpp" "..\..\public\map_utils.cpp" "..\..\public\keyframe\keyframe.cpp" "..\shared\interval.cpp" "..\..\public\interpolatortypes.cpp" ".\init_factory.cpp" ".\h_export.cpp" ".\GameStats_BasicStatsFunctions.cpp" ".\gamehandle.cpp" "..\..\public\filesystem_helpers.cpp" "..\..\public\editor_sendcommand.cpp" "..\..\public\dt_utlvector_send.cpp" "..\..\public\dt_utlvector_common.cpp" "..\..\public\dt_send.cpp" "..\..\public\collisionutils.cpp" "..\..\public\bone_setup.cpp" ] Creating command line "cl.exe @"g:\Alpha games\MyMod\src\game\server\Debug_episodic\RSP00000F19482792.rsp" /nologo /errorReport:prompt" Output Window Compiling... Project : error PRJ0003 : Error spawning 'cl.exe'. Results Build log was saved at "file://g:\Alpha games\MyMod\src\game\server\Debug_episodic\BuildLog.htm" Server Episodic - 1 error(s), 0 warning(s)[/code] Sorry if posting the whole blog is annoying but im new to this shit.
Put it in [noparse][code][/code][/noparse] tags.
Hey thanks man.Could some one tell me how to fix and compile?
[quote]Project : error PRJ0003 : Error spawning 'cl.exe'.[/quote] You're getting [url=http://msdn.microsoft.com/en-us/library/d5cbdh4t(VS.80).aspx]this error[/url]. Maybe it needs administrator rights.
Like activating VS2005?Also I only installed microsoft SDK and I didn't download platform SDK,could that be the cause?
[QUOTE=Sub-Zero;17211138]Hey thanks man.Could some one tell me how to fix and compile?[/QUOTE] No problem :D.
Yeah but some one help me?
noctune did.
[QUOTE=Sub-Zero;17211238]Like activating VS2005?Also I only installed microsoft SDK and I didn't download platform SDK,could that be the cause?[/QUOTE] No, right click the VS2005 icon and click "Run as administrator". (assuming you're on Vista)
Sorry, you need to Log In to post a reply to this thread.