• FlatRedBall, a XNA game engine. Any good?
    12 replies, posted
I stumbled upon this neat engine for XNA: [url]http://www.flatredball.com/frb/index.php[/url] It's mainly focussed on '2.5D' games. It's updated monthly, which is a big plus. There are very extensive tutorials and lots of documentation available too. Seems to be a great engine to start a game in. Only thing I haven't seen yet is some user feedback that describes the pros and cons. Does anybody here have experience with the FlatRedBall engine? I don't want to hit any nasty surprises half-way through development.
Try it? If you don't like the way things are done then write your own engine so you can make it how you want it?
[QUOTE=qurl;16960745]Try it? If you don't like the way things are done then write your own engine so you can make it how you want it?[/QUOTE] The whole point about starting with a pre-build engine is to save time. I do not consider writing my own engine as an alternative. I'm just looking for additional information before I start spending time on it.
I have not used XNA in ages (and even then, only played around for a few hours). Did you check out creators.xna.com though? There's a community forum there which may have some help.
I used it over a year ago. It was pretty cool from what I remember. However the 2.5D annoyed me since I was making a strictly 2D game. Also it's not open source. Although I actually used the docs to layout my own framework. :D But on the plus side, it's 100% free even if you sell your game. In fact there's no formal license on the site at all. Also there was practically no documentation when I used it. Glad to see how greatly that has improved.
I wasn't a fan of the coordinate system for the 2d stuff. After so many years of (0,0) being the top left corner of the screen it's hard to go back to (0,0) being the center of the screen. And then it doesn't go by pixels, so it's hard to calculate where you want stuff to be placed. Like if you want something to appear 10 pixels above an enemy. Maybe there's a way to change that though that I didn't find. Other than that annoyance, it was pretty good.
Thanks for the info guys. Think I'll give this engine a spin in the near future.
[QUOTE=jivemasta;16973693]I wasn't a fan of the coordinate system for the 2d stuff. After so many years of (0,0) being the top left corner of the screen it's hard to go back to (0,0) being the center of the screen. And then it doesn't go by pixels, so it's hard to calculate where you want stuff to be placed. Like if you want something to appear 10 pixels above an enemy. Maybe there's a way to change that though that I didn't find. Other than that annoyance, it was pretty good.[/QUOTE] I've used it only for a few days, but I remember seeing something like "PixelSize". It was set to 0.5f. In fact, I have to divide by 2 every pixel-perfect movement I want. Other than that, this engine is very useful. But I gave a game I made with it to a friend, and he couldn't run it. He could run my previous XNA projects though. Does he need anything else?
[QUOTE=SupahVee;17119680]I've used it only for a few days, but I remember seeing something like "PixelSize". It was set to 0.5f. In fact, I have to divide by 2 every pixel-perfect movement I want. Other than that, this engine is very useful. But I gave a game I made with it to a friend, and he couldn't run it. He could run my previous XNA projects though. Does he need anything else?[/QUOTE] Besides the XNA runtime?
[QUOTE=Ortzinator;17120521]Besides the XNA runtime?[/QUOTE] Yeah. Is there a FRB redist maybe?
You'd have to include the compiled flat red ball .dll with the exe. But I'm sure you did that. Other than that, you just have to have xna runtime installed.
If you get any examples working, post them on FP :D I've seen and had FRB but never got round to implimenting it D: :(
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