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Post your GitHub account location, and maybe feature your starred repositories or what you're currently working on.
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[url]http://bitbucket.org/achgardner[/url]
[url]http://github.com/achgardner[/url] - Not very productive, one repository for my school project.
I use Bitbucket instead because GitHub doesn't support Hg: [url]https://bitbucket.org/Tamschi/profile/repositories[/url]
57 public ones and 155 in total. The large number is mostly due to the around 4 or 5 subrepositories I have per project to reuse .dlls. A good amount of them are shared between projects though.
Most of my recent libraries are modular components that I try to create as drop-in solutions for specific problems:
- [url]https://bitbucket.org/Tamschi/attachedanimations/overview[/url]: Animating anything that can be gotten and set. (core mostly complete)
- [url]https://bitbucket.org/Tamschi/ootk/overview[/url]: An OOP OpenTK wrapper. (incomplete, I only work on it once in a while when I need to manage additional objects)
- [url]https://bitbucket.org/Tamschi/project-binaryglee[/url]: A dictionary that runs on the hard drive instead of the RAM. (I consider it complete, but there may be one or two things left that can leave an invalid state. I haven't looked it over that closely.)
- [url]https://bitbucket.org/Tamschi/components-bundle[/url]: A component framework that uses attributes to define links between objects. It works with anything but has no effect if there are no attributes. (complete)
- [url]https://bitbucket.org/Tamschi/tq-tools/src[/url]: An old, only partially public project collection. These are modding tools for Titan Quest with editors for meshes (not public currently) and animations.
- [url]https://bitbucket.org/Tamschi/puppetconsole[/url]: Opens a second console window connected via TCP. (It works, I didn't wrap all of the API though.)
- [url]https://bitbucket.org/Tamschi/ath/src[/url]: A ~ATH to .NET compiler. As the language is based on infinite loops and "alive" checks, the only method of user interaction currently is starting and closing other programs (manually and automatically). I [i]think[/i] it's turing complete. Maybe. If you use running instances of notepad, calc and so on as counters you can program brainfuck-style logic. This is also the first compiler-thing I wrote so it's probably really awful in a lot of ways.
- [url]https://bitbucket.org/Tamschi/hqxsharp[/url]: This one is a port of an image scaling algorithm originally in C(?) (with a few added features). Someone linked it on Wikipedia, so this is the repository getting the most hits.
- [url]https://bitbucket.org/Tamschi/project-portalling[/url]: More or less the logic part of a portalling engine. It's only implemented in 1D for linear steps so far. (in progress/paused)
Most of the private ones are abandoned or have been on hold for some time :suicide:
There's a DAW project I started that never took off because I can't write GUIs well. I technically have a framework now though (another private project), so I want to revive it once I find the opportunity.
I also tried to write a user friendly front-end for GPG4Win, but that program's API has serious issues.
Also a secret project that I'm working towards with pretty much everything I do :v:
It's still a long way to go but I think I'll make it eventually.
[editline]9th December 2013[/editline]
This is a good Hg extension that I'm following: [url]https://bitbucket.org/lantiq/onsub[/url]
Sweet, a GitHub thread. I'm nosy and follow anyone who posts their GitHub account.
I have some side projects, but primarily I work on a "C++ General Utility Library," which is on my organization account. It's largely incomplete and I wouldn't recommend anyone use it for serious projects. It's been actively developed for nearly a year and lately I've made an effort to do daily commits.
[url]https://github.com/Zethes/CGUL[/url]
My personal account:
[url]https://github.com/JoshuaBrookover[/url]
There's also a "Facepunch Programmers" organization, though it's not really used for much. I don't know who administrates it.
[url]https://github.com/FacepunchProgrammers[/url]
edit: I also have a bitbucket but it's only used for private repos. I'll follow posted bitbucket accounts too. [img]http://www.facepunch.com/fp/ratings/heart.png[/img]
I have a few things on GitHub. Here's my account: [url]https://github.com/cpancake[/url]
Stuff I have:
[url]https://github.com/cpancake/PirateShipWars[/url] - Pirate Ship Wars for Garry's Mod 13. It's awful, don't look at the code.
[url]https://github.com/cpancake/PirateShipWars-Rewrite[/url] - A real rewrite of Pirate Ship Wars. I was working on it with the original creator of Pirate Ship Wars for gmod 10, but he took over the project and he hasn't committed since.
[url]https://github.com/cpancake/SomeGames[/url] - Simple flash game website meant for quick deployment. It has a system to import games from other sites. I originally wrote it in PHP in April, but that code is so much worse (as seen [url=https://gist.github.com/cpancake/28b5450d11665b89cf05]here[/url] oh god don't look).
[url]https://github.com/cpancake/LibPicasso[/url] - At some point, this will be a replacement for DevIL. That point is not now.
[url]https://github.com/cpancake/RuneSharp[/url] - Runescape 317 file format parser.
[url]https://github.com/cpancake/formatdocs[/url] - Something which I'm working on, but it's not finished yet. Basically, it's a replacement for the wikis of file formats that dot the land (for example, wiki.multimedia.cx) which have plenty of links to technical documentation and paragraphs summarizing the format but no actual documentation. The goal is to have a place where there's plenty of easy-to-read easy-to-implement specifications. This repo is the 'database' of the site, where people use pull requests to edit or add pages. It's not done yet, but I hope to finish it soon.
[url]https://github.com/cpancake/10themes[/url] - Thing I made for american history (that is, for use in the class, not for an assignment in the class), which is basically a single subreddit version of reddit, posing as a newspaper. It was fun to make.
My two complete repos are slop and maim.
[url]https://github.com/naelstrof/slop[/url]
[url]https://github.com/naelstrof/maim[/url]
Slop is a selection utility while maim is an scrot replacement. They're well received by the few people who use them.
[url]https://github.com/Lexicality[/url]
Not that I do much personal coding these days, but most of it is on there. The rest is lurking in private bitbucket repos.
I'm at [url]https://github.com/vbitz[/url]
Mainly working on [url]https://github.com/Vbitz/Engine2D[/url] right now.
I'm [url=https://github.com/andrewmcwatters?tab=repositories]andrewmcwatters[/url].
I write a lot of stuff in Lua or for it, like [url=https://github.com/andrewmcwatters/lclass]lclass[/url], which is a standard class implementation for Lua.
When I'm not a lunatic, I do other stuff like make software for games or develop general desktop applications.
I made this cool thing that syncs plugins from a depot and loads them into your craftbukkit server, it's called [url=https://github.com/andrewmcwatters/PluginSync]PluginSync[/url]. It has a web API implementation, too, but I provided just the plugin end of the project because the internal API calls are simple enough to figure out that you can replicate them.
I also made [url=https://github.com/andrewmcwatters/screenshot]screenshot[/url], which is a no-nonsense transparent screenshot application that hides in the background and creates a transparent screenshot of the window you're focused on when you hit Ctrn+PrtScn. That's it.
I also enjoy long walks on the beach, and collecting stamps.
You should PM me if you're interested in a young developer and designer who likes to have fun. ;)
[url]https://github.com/Anderen2[/url]
Most of my repos are stuff that I work with others on, and they are private though.
The stuff I have in public are mostly proof of concept stuff that works, but not very good. Like going around the schools firewall by making a proxy over their samba fileshares ([URL="https://github.com/Anderen2/FileProxy"]FileProxy[/URL]).
Or stopping my friends from messing with my Wifi each time they went by with an [URL="https://github.com/Anderen2/Anti-ARPSpoofing"]Anti-Arp Spoofer[/URL].
Well, I use local repos most of the time. I only put my stuff online when it grew big enough or for collaborating, and I only make it public when I'm satisfied with how I've written my code, so my Bitbucket looks quite empty (although it isn't) apart from an old Befunge interpreter :v:
Anyway: [url]https://bitbucket.org/Dienes[/url]
Here's my portfolio, which links to my GitHub which has the sources for most of the projects described:
[url]http://metapyziks.github.io/[/url]
A little framework/library/thingey I made for writing irc bots in python.
[url]https://github.com/Mega1mpact/Simple-Python-Bot-Library[/url]
A library I made for querying teamspeak servers
[url]https://github.com/Mega1mpact/Python-Teamspeak-interface[/url]
[url]https://github.com/Robmaister[/url]
My most popular repository is [url=https://github.com/Robmaister/SharpFont]SharpFont[/url], a C# wrapper for FreeType2, and the one I'm working on the most now is [url=https://github.com/Robmaister/SharpNav]SharpNav[/url], for navmesh generation/pathfinding in C#.
[url]https://github.com/Natrox[/url]
Here's my only thing at the moment;
[url]https://github.com/Natrox/Raptor86[/url]
It's a virtual machine made for fun based on the x86-87 instruction set. Feel free to check it out.
[url]https://github.com/johnnyonflame/[/url]
This is where I end up posting finished/W.I.P. Code for tools and game adaptations I do.
As of now most of the stuff present is for the GCW Zero.
[url]https://github.com/eudoxia0[/url]
Mostly Common Lisp stuff.
The 'main' project is a compiler for a custom dialect of Lisp that got posted on HN once and got a whole bunch of stars.
The only library that is really near finished status is clack-errors, an error page middleware for CL web apps, and is a total ripoff of charliesome's better_errors.
Then there's the dotfiles, which in a few years will be enough to construct a virtual Eudoxia if I ever get run over by a bus. At least 80% Eudoxia, enough to idle on Freenode and make pedantic comments about programming languages.
[url]https://github.com/Bitl[/url]
Not that much stuff as of right now.
I've managed a 29 day streak so far. Been really committing to these daily commits.
My current project's repo is a year old today with nearly 500 commits.
[url]https://github.com/Zethes/CGUL/commits/master[/url]
[url]https://github.com/Zethes/CGUL/commits/master?page=14[/url]
My commit messages have become significantly more descriptive since then.
Even after a year I still don't think it's ready for anyone to use seriously. :v:
[url]https://github.com/cartman300[/url]
I never get to actually finish any of my projects, it's bothering me. :suicide:
[QUOTE=cartman300;43243308][url]https://github.com/cartman300[/url]
I never get to actually finish any of my projects, it's bothering me. :suicide:[/QUOTE]
Looking at the last commit dates on my projects guilts me into finishing them.
[QUOTE=cartman300;43243308][url]https://github.com/cartman300[/url]
I never get to actually finish any of my projects, it's bothering me. :suicide:[/QUOTE]
Posting in WAYWO actually got me enough reason to release three or four game adaptations in the last three days.
Gj guise
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