• Reaction defense 2.0
    3 replies, posted
Hello facepunch, A week ago i started to make a sequel to one of my first games called reaction defense; And here it is: [B]Short description:[/B] Reaction defense 2 is a fast paced topdown (survival) shooter equipped with a online highscore, the goal is it to reach the highest score as possible. While the difficult is increasing, upgrades like "faster bullets" or "more damage" will help you to survive. [B]Screenshots:[/B] [URL=http://imageshack.us/photo/my-images/31/12022421.png/][IMG]http://img31.imageshack.us/img31/5186/12022421.png[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/851/82010139.png/][IMG]http://img851.imageshack.us/img851/5273/82010139.png[/IMG][/URL] [B]Controls:[/B] Menu: Up = W Down = S Select = F Ingame: Up = W Left = A Right = D Down = S Upgrademenue = F Special = Right mousebutton Shoot = Left mousebutton [B]Download:[/B] [url]http://yymentayy.square7.ch/games/Reaction%20defense%202.0.rar[/url] // Would be nice to hear your mind about my game, greetings :)
Nice little game. I like the visual style, although it's a little too blurry I think. The gameplay seems solid, it may not be revolutionary but it's well executed. Mouse control in the menu would be nice, and it's spelled 'menu' (the ingame help screen also has 'upgrademenue'). All in all, nice job! Out of curiosity, what language/libraries did you use for this?
Has potential! Just do more weapons, more upgrades, more enemies, more everything :D edit: yes, less blur plz, as SatriAli said.
Hey thank you guys for the replys :) I could make a option to adjust the amount of the blur. @Satari Ty for the note, i didn't noticed that i wrote "menue", will fix that. I could imagine a mouse control in the menu, will add this probably next time :) Ah, and the languange what i am using is called "Gml". @Felheart Give me some ideas for upgrades and/or enemies ;)
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