What's the best 2d game engine for someone who is coming from Garry's Mod?
9 replies, posted
Good day everyone,
Recently, I've been facinated by the idea of breaking free from the constraints of the GMod in order to create a just-for-fun 2D game project. Coming from Gmod Lua, I'm used to having the ability to manipulate predesigned physics environments similar to the way Game Maker 8 handles physics, but with more freedom. My target language is C++, but my only other choice would be Lua. If anyone has a really well documented 2d physics / game engine with an active community base, please post it here. I'm not a beginner at programming at all, I also adapt to similar coding environments easily.
Thanks for the help :biggrin:
Nevermind. Missed a word.
-reactionsnip-
[url=http://love2d.org/]LÖVE[/url] is pretty interesting.
I feel too constrained in LOVE. I don't feel like I can go complicated with it.
How complicated do you want to go?
You can also use [url=http://www.libsdl.org/]SDL[/url] or [url=http://www.sfml-dev.org/]SFML[/url] for rendering and input, or write your own 2D engine/game with directx.
What Nevec said. If you want to Get Things Done in a Practical Manner with Lua then it's LOVE all the way.
I heard something called AE is pretty nice.
As for the physics you could use box2d.
But if you are going for an entire predesigned game engine obviously that's not for you. Just know that the more abstracted the code is, generally the more restrictive it gets.
I would suggest SFML for graphics and box2d for physics.
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