I know this may be the wrong forum, but it was the only one i could find that was closest to what I wanted.
Anyway for the past hour I've been struggling to work out how to get the sounds in the sounds folder to get into faceposer, so I can start on the animation in it. I've been on the Valve Developer website, and the only thing I've managed to find out is that it's got something to do with soundscripts, and while I now know how they work I have no idea where they've got to go. A short explanation on how to actually get the WAV files onto faceposer is enough, as I can't understand the one on the Developer website. Also, I'm fairly new to programming, so just explain things without getting to complex. Thank you.
Programming =/= faceposing
Which engine are you working with? The Episode Two one? The Episode One one (:v:)?
I created my own game config for the SDK, and I just place my sounds in steamapps/max_of_s2d/garrysmod/garrysmod/sounds/
[QUOTE=Max of S2D;19484685]Programming =/= faceposing
Which engine are you working with? The Episode Two one? The Episode One one (:v:)?
I created my own game config for the SDK, and I just place my sounds in steamapps/max_of_s2d/garrysmod/garrysmod/sounds/[/QUOTE]
I think Episode Two. But placing sounds in the sounds file doesn't work when you try and get them open with faceposer. All I'm really asking for is how do you add them so faceposer can find them.
Uh
What happens when you try to open them?
[QUOTE=Max of S2D;19484772]Uh
What happens when you try to open them?[/QUOTE]
You don't. To add sound to a scene you have to have it on a 'channel', but you can only add it to a channel if it has some form of soundscript to link to it. I'm not sure how it works though. This is what comes up when you click to add a WAV:
[img]http://developer.valvesoftware.com/w/images/f/f7/Createspeakevent.png[/img]
EDIT: Don't worry, I've done it. One single " was missing from the soundscript txt. Feel a bit idiotic.
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