Well, I know some graphic design and I know these languages.
*C++
*Java
*Some C#
How can I make some money without getting a job?
I am 17 btw.
Go on freelance farming sites like PeoplePerHour?
Or, yes I did read, get a job. Though it isn't easy. Take steps to make yourself employable - This means Qualifications and portfolio.
[QUOTE=Tezzanator92;25186951]Go on Freelance farming sites like PeoplePerHour?
Or, Yes I did read, Get a job. Though it isn't easy. Take steps to make yourself employable - This means Qualifications and portfolio.[/QUOTE]
Lol.
Care to share what is so hilarious?
Why don't you make something and sell it yourself? Like the Minecraft guy. Then you can use that in your portfolio to show to an employer. He's going to be like "You created that? I love you! You're hired. Please if you can, start now."
Or you can be like 98% of the people in the world who program and you never hear of :v:
[QUOTE=Xion12;25188110]Why don't you make something and sell it yourself? Like the Minecraft guy. Then you can use that in your portfolio to show to an employer. He's going to be like "You created that? I love you! You're hired. Please if you can, start now."[/QUOTE]
I cant dedicate my self to a job right now thou.
[QUOTE=Tezzanator92;25186951]Go on freelance farming sites like PeoplePerHour?
Or, yes I did read, get a job. Though it isn't easy. Take steps to make yourself employable - This means Qualifications and portfolio.[/QUOTE]
You need to be Indian.
inb4 ban
[QUOTE=Afgman;25188347]I cant dedicate my self to a job right now thou.[/QUOTE]
Lots of money for little work? I suggest looking into career paths as a drug dealer or politician.
Oh wait, programming, right, yeah, you're out of luck. Strangely enough, most people actually [I]do[/I] want a job done in return for pay. There's also that whole reputation/portfolio/skill bit, yeah, that too.
You can make a little money writing Android or iPhone apps. Don't expect a whole lot. The market is flooded with crud and your best efforts will likely go unnoticed.
Also, if you're just getting started in programming (which I'm guessing you are), you should focus on learning before you start looking for ways to profit.
For now do some freebies. Work on a mod or two, prehaps contribute to some opensource projects.
That experience will really help you get a good job later on.
Make an indie game, make it good. People love it. So make another, even better one, and sell it.
Look at Minecraft. That is a one-man success story right there.
Besides Minecraft there's the Touhou series. Zun is a one man games studio.
[cpp]
public class Money
{
}
[/cpp]
[QUOTE=Simspelaaja;25244214][cpp]
public class Money
{
}
[/cpp][/QUOTE]
FYI: this is not funny.
Be Notch.
[QUOTE=Simspelaaja;25244214][cpp]
public class Money
{
}
[/cpp][/QUOTE]
not very funny, if anything it would be
[cpp]
public void Job
{
Money++;
}
[/cpp]
An instruction inside a data structure definition? Preposterous!
[QUOTE=Richy19;25247035]not very funny, if anything it would be
[cpp]
public class Job
{
Money++;
}
[/cpp][/QUOTE]
[cpp]
class Company
{
public:
Company()
{
Rate = 7.50f;
}
void AddEmployee( Person *e )
{
EmployeeList.push_back( e );
}
// ... other stuff
void BiWeeklyStep()
{
for( std::vector<Person&>::iterator i = EmployeeList.begin(); i != EmployeeList.end(); i++ )
i->GivePaycheck( i->GetHoursThisWeek() * Rate );
}
private:
float Rate;
std::vector<Person&> EmployeeList;
};
[/cpp]
That's weak design.
A job does not have employees, a company (or similar) does.
People have jobs, not the other way around.
And exposing pointer-usage to the public interface can also be circumvented.
Maybe you could also have a vector of boost::weak_pointers. Maybe also a std::set instead of a vector.
Also, Rate has not been properly declared.
[QUOTE=ZeekyHBomb;25247624]That's weak design.
A job does not have employees, a company (or similar) does.
People have jobs, not the other way around.
And exposing pointer-usage to the public interface can also be circumvented.
Maybe you could also have a vector of boost::weak_pointers. Maybe also a std::set instead of a vector.
Also, Rate has not been properly declared.[/QUOTE]
Fixed hun, keeping vector.
[QUOTE=NorthernGate;25247401][cpp]std::vector<Person&>[/cpp][/QUOTE]
This will fail to compile.
[editline]07:57PM[/editline]
You really addressed none of my concerns, with exception of one, which you seemed to fail to understand.
You are both taking this [i]way[/i] too seriously.
Make a game, smack DLC's on for $15 each..
Sheesh, sorry for having a loose C++-checker with an included, picky design analyzer stuck in my head :colbert:
[QUOTE=ROBO_DONUT;25247977]You are both taking this [i]way[/i] too seriously.[/QUOTE]
I agree that it didn't do any good for the already terrible attempt at a joke, but I don't agree that it's OK to leave such terrible C++ code uncommented :v:
Everyone missed the biggest point: you have to be good at it.
Making flash games is actually a great way to get money. The websites that post them will pay good money for good onces.
@ everyone using code analogies above:
[b]It doesn't fucking matter[/b].
It could be a problem where the app will leek memory.
Say round 20MB a second on my laptop with 50% CPU usage
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