• Wake - My Android game - Bug thread
    9 replies, posted
[t]http://i.imgur.com/EmlPork.png[/t] Wake is my Android game, and the first game powered by my game engine (soon to get it's own website and thread!) I've been working on the engine for about 2 years in total, and the game about 6 months. Some of you may remember the alpha version, which I posted here around December last year. Almost everything has changed or been polished since then, so I feel like it deserves a new thread. Here's a few original screenshots for comparison: [IMG]http://i.imgur.com/0RV8aPl.png[/IMG] [IMG]http://i.imgur.com/b6saMVm.png[/IMG] [IMG]http://i.imgur.com/UonCZUx.png[/IMG] The game is simple. Tap the orbs before they hit the bottom of the screen. As you progress, things get faster. If you miss, the bottom raises. I recommend you play a game on Medium, then move to Hard. Hell mode deserves its name, but it is possible. I promise. [URL="http://facepunch.com/showthread.php?t=1386787&p=44582434#post44582434"]I posted in General Games Discussion as well.[/URL] The purpose of this thread is for getting knowledgeable feedback about engine bugs. Since I wrote the engine from scratch, there's bound to be a few straggling problems. If you find any, please take a moment to post about them! Also if you know how to dump LogCat data, it's immensely helpfull in actually getting things fixed. Thanks! [B]Screenshots:[/B] [IMG]http://i.imgur.com/Q9qM8O4.png[/IMG] [IMG]http://i.imgur.com/vdgsHrS.png[/IMG] [IMG]http://i.imgur.com/aU1Z06q.png[/IMG] [IMG]http://i.imgur.com/zvhjORB.png[/IMG] [IMG]http://i.imgur.com/JUPzRdI.png[/IMG] [IMG]http://i.imgur.com/wZmAVRT.png[/IMG] To anyone who has a Nexus 10: I can't get the emulator to run to get full resolution screenshots. Could you take a few for me? [B]Google Play:[/B] [URL="https://play.google.com/store/apps/details?id=com.mammothGames.wake1free"]Google Play Link - Wake Free[/URL] [URL="https://play.google.com/store/apps/details?id=com.mammothGames.wake1"]Google Play Link - Wake[/URL] ($0.99 donation version) [URL="https://www.youtube.com/watch?v=Wr2VZuCR5rQ"]Since someone will want the music[/URL] Uni has been crazy and it's taken forever to get this released. It feels so good to finally post this :)
This is a bit of a critique/review/bug/notes of me playing the game: The main menu is a bit jarring graphically. Not sure why but I think it has to do with resolution. My phone turning off the screen and falling asleep stops the music and it starts from the beginning again. A difficulty curve would be nice, the game being harder as it goes on rather than having modes. Easy mode got boring. I think there's a difficulty curve there, medium got the better of me around 1120 in. Maybe it's just easy mode's curve needing adjusting. Hit detection isn't liberal enough. I don't know how to explain this besides when doing lines and sometimes those two, hitting the edges or middle of things because you're moving a fixed amount and ugh. It feels there should be a splash zone. Who knows. It froze once for me when it was paused, and crashed after playing on hard for a while (a couple of tries). With the latter I sent a bug report, so I'll play a bit more to see if I can find the error again.
Just 2 things related to hell difficulty: The animation is too slow and I'm not sure when I correctly clicked an orb. The speed of the orbs in hell after you get past 600 is too fast for my phone (Moto G) and the orbs start having weird behavior, pulsing between 2 locations while moving down. I'm not sure if this just applies to my phone or all of them so you might want to check that out. Otherwise, I loved this and I'm keeping it on my phone.
I suggested the game to my brother a day or so ago and apparently it doesn't work on his phone. It's an "LG Optimus L9 LG-P768e" on Android 4.1.2. A brief description is it doesn't have texturing, only menu borders and some bad orbs. I got him to take some screenshots [url=http://imgur.com/a/VUtAm]here they are on imgur[/url]. [t]http://i.imgur.com/1c3K5XB.png[/t] [t]http://i.imgur.com/Jl7NJtC.png[/t] [t]http://i.imgur.com/Y3YF9N0.png[/t]
My friend's Motorola Droid X does that too. In his case, I concluded that it was unfixable because the error was in the phone's OpenGL implementation. It was one of the very early OpenGL ES 2.0 devices. Looks like I need to look into that again. Thanks for the heads up!
looks like either your arrays are kinda screwed or your attribute locations might get swapped somehow ??? ... You used more than 2 triangles for the circles? You could make a texture and discard a predefined color in the shader. Edit: on old nexus 7 it's ok.
[QUOTE=Jookia;44601426]I suggested the game to my brother a day or so ago and apparently it doesn't work on his phone. It's an "LG Optimus L9 LG-P768e" on Android 4.1.2. A brief description is it doesn't have texturing, only menu borders and some bad orbs. I got him to take some screenshots [/QUOTE] I think I may have finally tracked down why this was happening. Could you have him install these two APK's and see if either shows the texture? I could throw them on the store if he doesn't know how. This should just be a texture: [url]https://dl.dropboxusercontent.com/u/70283795/WakeBug1.apk[/url] This should be the same texture with text rendered under it: [url]https://dl.dropboxusercontent.com/u/70283795/WakeBug2.apk[/url] Thanks x 1000. It's so frustrating to not have access to a device with these issues to just test myself.
[QUOTE=chimitos;44608247]I think I may have finally tracked down why this was happening. Could you have him install these two APK's and see if either shows the texture? I could throw them on the store if he doesn't know how.[/QUOTE] Could you do that? I don't really want to mess around too much with someone else's phone and/or time.
[QUOTE=Jookia;44611048]Could you do that? I don't really want to mess around too much with someone else's phone and/or time.[/QUOTE] These should be live in about 3 hours. [url]https://play.google.com/store/apps/details?id=com.mammothGames.wakeBug1[/url] [url]https://play.google.com/store/apps/details?id=com.mammothGames.wakeBug2[/url] [editline]22nd April 2014[/editline] Live.
"The first one was a texture and the second was a texture with a rectangle box below it."
Sorry, you need to Log In to post a reply to this thread.