Hey facepunch,
I'm making costum sounds for a game which used the *.fsb archieved format.
What I want to do:
1. Extracting the sounds -- works
2. Creating an output.dat for recreating the *.fsb in the same way. -- works
3. Replace some sound files. (same name etc.)
4. Recompile the *.fsb with the replaced sounds. -- issue
A extract/recompile program I used (fsbext) stops and says there are files (probably my replaced files) which aren't given in the output.dat
So, why it doesn't work?
I found another extracting (only) program and it showed me, that the original sound files in the *.fsb are flagged
[b]Global Flags:[/b]
FSOUND_STEREO
[b]File Flags:[/b]
FSOUND_DELTA
FSOUND_USECORE1
Probably, I need to flag my sound files with the same to recompile the *.fsb properly.
I know that they were using the FMOD-Designer, but unfortunaly I don't know how the program works.
How can I add the flags and create sounds [u]without[/u] a header (RIFF WAVE ie.) to recompile the *.fsb
Sorry for my bad english! I hope you can understand me.
bump. :) Someone help please? :)
bump - No one here knows about sound files?
No one is replying probably because this isn't even related to programming
Look at the wav file format:
[url]https://ccrma.stanford.edu/courses/422/projects/WaveFormat/[/url]
Remove the header with C++ or something
[QUOTE=ief014;34625353]No one is replying probably because this isn't even related to programming[/QUOTE] I didn't know where I should open this thread instead! I thought about it, really! I am sorry! What's your suggestion to post it in then?
EDIT: [QUOTE=thisBrad;34631114]Look at the wav file format:
[url]https://ccrma.stanford.edu/courses/422/projects/WaveFormat/[/url]
Remove the header with C++ or something[/QUOTE]
Also, ief014, it has something to do with programming. :)
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