• [SOUND] Creating a sound file without header
    5 replies, posted
Hey facepunch, I'm making costum sounds for a game which used the *.fsb archieved format. What I want to do: 1. Extracting the sounds -- works 2. Creating an output.dat for recreating the *.fsb in the same way. -- works 3. Replace some sound files. (same name etc.) 4. Recompile the *.fsb with the replaced sounds. -- issue A extract/recompile program I used (fsbext) stops and says there are files (probably my replaced files) which aren't given in the output.dat So, why it doesn't work? I found another extracting (only) program and it showed me, that the original sound files in the *.fsb are flagged [b]Global Flags:[/b] FSOUND_STEREO [b]File Flags:[/b] FSOUND_DELTA FSOUND_USECORE1 Probably, I need to flag my sound files with the same to recompile the *.fsb properly. I know that they were using the FMOD-Designer, but unfortunaly I don't know how the program works. How can I add the flags and create sounds [u]without[/u] a header (RIFF WAVE ie.) to recompile the *.fsb Sorry for my bad english! I hope you can understand me.
bump. :) Someone help please? :)
bump - No one here knows about sound files?
No one is replying probably because this isn't even related to programming
Look at the wav file format: [url]https://ccrma.stanford.edu/courses/422/projects/WaveFormat/[/url] Remove the header with C++ or something
[QUOTE=ief014;34625353]No one is replying probably because this isn't even related to programming[/QUOTE] I didn't know where I should open this thread instead! I thought about it, really! I am sorry! What's your suggestion to post it in then? EDIT: [QUOTE=thisBrad;34631114]Look at the wav file format: [url]https://ccrma.stanford.edu/courses/422/projects/WaveFormat/[/url] Remove the header with C++ or something[/QUOTE] Also, ief014, it has something to do with programming. :)
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