I've tried googling, but I couldn't find the answer although I seem to recall seeing it somewhere before.
What browser does GMOD use? The reason I ask is CSS is giving me hella grief trying to get everything groovy and displaying as it should do in-game.
Awesomium. [url]http://www.awesomium.com/[/url]
[QUOTE=Ott;44958096]Awesomium. [url]http://www.awesomium.com/[/url][/QUOTE]
Which uses WebKit internally, same as Chrome. So if it doesn't display right in-game, you've done something wrong.
Thanks for the replies fellas, but what do you mean by 'you've done something wrong'? This is my exact predicament, and I'm clueless as to why - for instance, the border-radius on an image isn't displaying.
[QUOTE=Deamie;44958226]Thanks for the replies fellas, but what do you mean by 'you've done something wrong'? This is my exact predicament, and I'm clueless as to why - for instance, the border-radius on an image isn't displaying.[/QUOTE]
We'd have to see your code.
I've resolved it thanks, it was to do with not using -webkit and Awesomium doesn't seem to appreciate that much. Thanks for the info though, it'll come in handy un-doubtedly.
[QUOTE=supersnail11;44958161]Which uses WebKit internally, same as Chrome. So if it doesn't display right in-game, you've done something wrong.[/QUOTE]
AFAIK it uses Blink now
It's using webkit version 532.1, according to the user agent.
From what I recall, webkit in Garry's Mod is closer to Chrome 18. There are many features which are missing. It also still uses the old CSS flexbox implementation.
I went to [url]www.whatbrowseramiusing.co[/url] in an ingame HTML panel and it stated it was running Chrome 3.
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