• Odd Character Positions
    12 replies, posted
I'm making a mod of the Orange Box engine called Puzzlr. It's essentially a puzzle game though there are plans to include more game modes for it. The problem with it is that all characters are in a pose similar to that of DaVinci's "Vitruvian Man." I'm not sure exactly what the cause of this is but I believe that it is caused by the actual engine, hence the placement in Programming. If anyone could help me fix this, it'd be much appreciated. I can post screenshots if necessary.
It's because the characters haven't got any animations setup [editline]01:28PM[/editline] [QUOTE=<ToD> Aaron;20442635] similar to that of DaVinci's "Vitruvian Man."[/QUOTE] ooh lala, mr. cultured here :p
lol well actually, I refer to it as the "DaVinci" position when it actually occurs, I just thought that I should use the real name so those who don't know what I mean would get it. But I didn't actually make any changes to the engine's animation setup, so what should I do with that?
You could look up the Valve Developer Wiki and find the answer.
I call it the Mingebag Effect. Yeah, animations help.
this is what what we see. btw i am helping with the mod [IMG]http://img291.imageshack.us/img291/1056/scrbeta0000.jpg[/IMG]
[cpp]CHL2MP_Player::CHL2MP_Player() { //Tony; create our player animation state. m_PlayerAnimState = CreateHL2MPPlayerAnimState( this ); UseClientSideAnimation(); m_angEyeAngles.Init(); m_iLastWeaponFireUsercmd = 0; m_flNextModelChangeTime = 0.0f; m_flNextTeamChangeTime = 0.0f; m_bSpawnInterpCounter = false; m_bEnterObserver = false; m_bReady = false; BaseClass::ChangeTeam( 0 ); }[/cpp] This function seems to be the one, or at least at the top of it. Is that correct? If so, why are the characters still appearing as such?
By the way, I'm sorry if I gave the impression I could help in my first post. I don't know anything about source engine coding
lol it's alright, I just meant to anyone. As far as I know, that seems to be correct. I MAY have commented that out by accident when I disabled MoTD, looking into that as we speak. EDIT : I actually didn't, just finished checking. Ideas?
Look [url='http://developer.valvesoftware.com/wiki/M_PlayerAnimState']here[/url].
I'm aware, I looked at the page before. Shouldn't this code be included by default with the source engine? If it isn't... I believe we need the great words of RayWilliamJohnson here... "ur doin it wrong"
Probably in T-pose because they don't have weapons. Next time, only create one thread please, you'll get your answer if there is one.
I told my friend who's also working on the mod not too, I'm sorry about that. And no, they have weapons. That picture he showed was from third person of himself. They definitely have weapons, I'm testing a possible fix right now, I'll post again if it works. [editline]12:20AM[/editline] I went through adding the missing things suggested in the developer wiki link from Agent766 and all that's done (after adding various inclusions and what not to make it work) is create > 100 errors. All of which are related to : C:\source\src\game\shared\Multiplayer\multiplayer_animstate.cpp(687): error C2027: use of undefined type 'CBasePlayer' C:\source\src\game\shared\util_shared.h(33) : see declaration of 'CBasePlayer' C:\source\src\game\shared\Multiplayer\multiplayer_animstate.cpp(427): error C2027: use of undefined type 'C_BasePlayer' C:\source\src\game\client\cdll_util.h(111) : see declaration of 'C_BasePlayer' I've tried a few things but it's still not making the errors go away. Ideas?
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