• Unlimited Point Cloud Data aka Graphics Revolution?
    26 replies, posted
I might as well have posted this in the video section but I don't think they'd appreciate it as much as this section. [url]http://www.golem.de/1004/74399.html[/url] Yes, the site's in German but the 3 videos are in English. I sincerely hope it's real and these guys get their bugs fixed. Also: [B][I]Unlimited Point Cloud Data[/I][/B] [I][B][I]EDIT[/I][/B][/I] Apparently this is incredibly late. Nonetheless there's HQ versions of the videos on their page: [url]http://unlimiteddetailtechnology.com/videos.html[/url]
This has to be a joke.
hm [editline]07:27PM[/editline] not a very good programmer but wouldn't this be very taxing
[QUOTE=layla;21316263]This has to be a joke.[/QUOTE] Well from what I gather it's essentially voxel rendering++
Bad for animations, uses too much memory, would take A LOT of space and the list goes on....
[QUOTE=Xerios3;21316780]Bad for animations, uses too much memory, would take A LOT of space and the list goes on....[/QUOTE] I think the guy mentioned something of DBs instead of straight RAM usage. But yeah, unless they have some nifty bone system for the distance-dependent voxels I don't see the animations working fine either.
[QUOTE=raccoon12;21316653] not a very good programmer but wouldn't this be very taxing[/QUOTE] This has existed since always, but the point they make is that they've made it possible in real-time by various methods and algorithms. That's the whole point of their claim. Whether it actually works as proclaimed and within sensible hardware frames nobody can yet prove.
Unlimited point retardation marketed with extreme hype to the clueless crowds in order to get venture capital and get bought for loads of money. This is 100 times more interesting because, you know, it's John Carmack: [url]http://www.pcper.com/article.php?aid=532[/url] (AMD is hardware accelerating [del]point cloud[/del] - none of this bullshit - [i]voxel[/i] data btw.)
Late; there was a whole discussion about this on gamedev. Search for it for an interesting reading.
[QUOTE=BmB;21317540]Unlimited point retardation marketed with extreme hype to the clueless crowds in order to get venture capital and get bought for loads of money. [/QUOTE] Well what did you expect? The site is in german and their site has pretty much no other info about it.
No it's not, OP just fails at sourcing: [url]http://unlimiteddetailtechnology.com/[/url]
I would say that this is a interesting system, animation is still a major problem from what i can see but they do have rendering looking really good, the atoms idea is nice though i want to see some guys walking around before i say WOW.
I'd be a little more excited if he sounded a little more like an engineer and less like a salesman.
I saw the video and i think it is empty hype.
This is so late, it's unbelievable.
[QUOTE=Vbits;21319634]I would say that this is a interesting system, animation is still a major problem from what i can see but they do have rendering looking really good, the atoms idea is nice though i want to see some guys walking around before i say WOW.[/QUOTE] [url]http://www.amd.com/us-en/assets/content_type/DigitalMedia/46197A_11_LS6_EGSR_062006.swf[/url]
ITT: people who don't know shit about how rendering works and just thinks because it's not the normal way it has to be fake.
Is it just me or do the videos in the OP's link look like ass?
[QUOTE=pl0xinat0r;21321295]ITT: people who don't know shit about how rendering works and just thinks because it's not the normal way it has to be fake.[/QUOTE] No, most of the programmers here know how rendering works and that's why we think it's shit.
I actually read something about this in a science magazine (or whatever it's called), but I think it was by Dell. Basically, instead of drawing all the points they only draw the one required. The renderer works more like a search engine than an actual renderer and it used a special algorithm to search through the vertices. Also, the data was compressed in order to actually fit in memory. I think they got it running at 20 fps on a laptop (using the processor).
This sounds plausible. What they're saying is they've got a very efficient sorting algorithm and very very detailed(1 voxel=1 pixel?) voxel data.
Looks good.
1 voxel = 1 pixel means nothing really because that really depends on the zoom level.
[QUOTE=blankthemuffin;21324075]1 voxel = 1 pixel means nothing really because that really depends on the zoom level.[/QUOTE] I think they use some kind of Octree for the data, but they only search down to the depth such that the node is the size of one pixel.
minecraft :)
[QUOTE=BmB;21321289][URL]http://www.amd.com/us-en/assets/content_type/DigitalMedia/46197A_11_LS6_EGSR_062006.swf[/URL][/QUOTE] That looks pretty damn cool. Also that crazy dome thing is awesome.
[QUOTE=robowurmz;21386604]That looks pretty damn cool. Also that crazy dome thing is awesome.[/QUOTE] That crazy dome thing is the super slow motion of the light base capturing.
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