Basically what I'm trying to achieve is a glowstick. Pick it up, and it emits a pale/green light for a long while then slowly "burns" out.
Since the physics flare doesn't require any coding in Hammer, the coding must be in the physics prop itself.
How would I do that?
Patricle effects implemented to the model and some coding, I'm sure
I just need the dynamic light, that's all.
How would I go about doing that?
Kind of the wrong section for this question but the base topic is right.
[url=http://developer.valvesoftware.com/wiki/Physgun_interactions]Physgun interactions[/url]
See last option.
onpickup create_flare
Is put into the QC to make the prop act like a flare. So this means that the actual files that say WHAT the flare does must be in some code somewhere in Source.
Anyone feel like finding this? I have no idea what I'm doing or even where to start looking.