• Terra Forge . A call for arms.
    59 replies, posted
[IMG]http://i53.tinypic.com/m78don.png[/IMG] A game with five years of thought behind it by a insane child. i was a naive little code monkey. Whom enjoyed modifying games ALOT. There is one particular game that is easy to modify you may not have heard of called Clonk Endeavor. i once modified the game to make a substance known as "metal", it melted cooled, and even broke apart like you would expect metal to do when it blows up. One of the main things i liked is you could pour it into a clay formed wall mold, when it cooled enough to be solid you could smack the wall and the wall would break leaving behind the super strong metal. From this the game Clonk inspired me long ago to think of a game that would use this type of mechanic of "forging" the metal. Shortly i thought of using the art style of "cubism" to make a game after running into some odd elemental sims. i thought using such a art style could simplify everything in the game soo much that not only could you have a huge map to play on, but many reactions from the land of cubes happen at the same time. Very foolish to think that such epic reactions could actually be possible without toning them down or simplifying them first. Needless to say i was a young dreamer. However, Now i think back on that game idea. i never developed the game my self, and i wish i had for a game similar to its creation has already been made "Minecraft" a game i am sure all of you have heard by now. i and 5 like minded individuals now wish to develop a strong new idea. Seph, A avid programmer 3 years schooling for game programming, 3 years work of i.t Rynver *me*, i cannot claim school experience, but i know how to 3d model avidly. Kovu, A masterful music artist whom can avidly play the guitar, piano, electric key board, drums, sax, electronic synthesized sounds, and even edit his own music to boot. As well as a good programmer. 2 sound artists, what can i say they know how to make allot of noise. Akio, A technical adviser he has fixed computers and messed with Os systems almost all his life. and so, with the creation of Minecraft i have reached deep to think of a unique experience to carry the same title of "Terra forge" and i have got it! A R.T.S. Simply put you are in total control of all your living subjects. Though you are not a direct "god" you do fully influence the world around you through your minions. Using the Rts approach simplifies things soo much when it comes to building anything you can think of. Click a builder, click the blocks you want to "plan", and then stack up and place plan blocks how you like it. Each plan block is a see through cube that represents a actual block which will be placed their by the builder/builders. Still the game is cubism its a lovely and simple art that allows sooo much to happen. Everything in the world is a resource. Lava a prize grab bag of random substances mixed together ready to be cooled and used. You would think with a RTS you would need preset buildings that take up a curtain amount of space, and only do a few things. This is not true, with components called "fabrications" they are placeable pieces often many cubes high and wide that function to do many things. You could make the typical iron oil derrick, and the put a drill Frab right in the middle of the platform and bam it Works! But, Why go boring shove many drill fabs and use the structure to guard it. Everything made has a purpose. All your plans can be saved to help you with having your own unique style. Who says a oil derrick cant have a cannon on top? The world its self holds simple physics and sadistic pleasures. Tinker hourlessly with electricity, explosives, oil traps and other ways you can envision destroying the enemy. Use sadistic and extremely powerful rocks like "res stone" a odd humming stone that blows up if you approach it to quickly, or Fyre stone often found in lava because it literally melts all other stones around it. The liquids using a unique system i like to call "shave" can fly and flow most likely with minimal lag. The main idea is simple. A fairly large map of cubes. Fully destructible/manipulatable. Minions you can control using the "generalized commands of point and click", or even control them personally using the movement keys and space bar **much like how clonk has it**. i am not going for a pretty game, but it is admitably a "deep" game. Multiplayer kill fests allowing for multiple people to be on the same team for a somewhat squad like experience. A very optimized game without a million entities spawned per explosion ect which allows for many Extreme reactions to occur and still have the game kept stable. We need people. i won't lie, But i also wont sit on my ass and do nothing nor will any of my team. We need YOU if your a... 1, 2d artist 2, someone whom knows how to animate models 3, anyone whom knows how to program and would like to help. One man cannot do this by himself. 4, any very sadistic person with one hell of a imagination. 5, anyone whom thinks they can be of help So now the question is this. Do you think you can help us? Pm , Email at [email]Bravojrgilliam@hotmail.com[/email] , or use the same email address to msn message me. Extra Technical detail. Read if you are knowledgeable. Programming language, C++ graphics library, Open GL ,unless a better one is decided Model format, .obj Sound format, .wav texture and other picture format, .png engine, custom Preferred experiences for models, Blender or any simple model program Map, Algorithm generated, with preferences. Pre cached and "not infinite". animation format, not chosen Use this if you wish to talk, but without having to add me to msn yahoo, or any extra effort. [url]http://gabbly.com/www.facepunch.com/threads/1037587-Terra-Forge-.-A-call-for-arms[/url]. i cannot grantee i will be on this forum all the time though.
No design documentation? You'll probably struggle to recruit people without some. By some I mean 20 A4 pages, too. Edit: -actually snip. 20 pages is reasonable-
[QUOTE=BlkDucky;26678758]No design documentation? You'll probably struggle to recruit people without some. By some I mean 20 A4 pages, too. Edit: -actually snip. 20 pages is reasonable-[/QUOTE] Working on that actually. This is actually a very "new" idea. Ever since minecraft i have had to think of many things differently. i just have to RE organize everything i have already typed out which should be within a few days. Mostly within a few days because i am actually somewhat busy till Tomorrow is over "some odd septic tank problems". Yes, 20 pages is reasonable if you break everything down as you should from the mechanics, to the graphics.
Before starting such topics, you should get some work done. It will just turn out like the ???s other threads before this one, it will never be done.
[QUOTE=Torekk;26678964]Before starting such topics, you should get some work done. It will just turn out like the ???s other threads before this one, it will never be done.[/QUOTE] The point of making this topic is because i do not have the 2d artist, and other necessary things to show such. i have made the character model, cube model, and a few concept models for various faberications. i am not a good 2d artist though i can make very insane textures that look real as hell. The work that i could get done right now includes Music, sound effects, and well my Programmer can only do so much with his experience. So how am i suppose to show work? as i said i would have a document in a few days hells at the most 2.
[QUOTE=Samuelgames;26679262]So you are even hiring an ideas guy because you don't know what you're doing? Then why don't you show them? It would attract people to work on your game.[/QUOTE] 4, i am hiring sadistic people because sadistic ideas and humor is always great to put into a game. Very well, uploading the images this post will be updated with the images. They are nothing sexy "the concept models are in Google sketch up until i make them in blender. [IMG]http://i52.tinypic.com/2uiaihd.png[/IMG] Non skinned character model, its exactly 3 cubes high "cubes are the measurement for the game as everything is cubes. 2 cubes wide, and 1 cube thick. making the ability to have pot holed floors without falling through as well as shooting crags that you cannot walk through. [IMG]http://i53.tinypic.com/35lvtyg.png[/IMG] a random tank just to see if i could. The "pot" v1 and v2 ment for pouring liquids on command. The Oil drill fab "looks like a odd pyramid thing". barrels and barrel stacking. idea.
I have no idea what you mean by 2D artist. Texture artist? Pixel artist? I'm an okayish pixel artist, haven't practiced recently and need to get back into it, terrible at animation though.
aww man i wanted to do music
[QUOTE=cryticfarm;26679422]aww man i wanted to do music[/QUOTE] Sorry but kovu is really dam good at what he does. However, if he does find him self tooooo busy to do such i will keep you in mind. Though you did remind me i should have a music piece very soon. [QUOTE=ProWaffle;26679339]I have no idea what you mean by 2D artist. Texture artist? Pixel artist? I'm an okayish pixel artist, haven't practiced recently and need to get back into it, terrible at animation though.[/QUOTE] A 2d artist. Much like someone whom can draw out a menu layout, a "conceptual artist" of sorts. Someone whom is competent enough to be able to draw in the same art direction of the game to make things like menus, title screens, or even a pseudo 3d image using 2d on a 3d mesh "think doom 1, 2's way of doing 3d". [media]http://i55.tinypic.com/5jv04g.png[/media] As you can see i can do textures easily. This is not a actual ingame texture the actual ones are 32x32, For optimization reasons. This sheet is a high res sheet that i can really make one every 3 minutes. i use these to "sample" off of to make a 32x32.
I call website guy.
[QUOTE=supersnail11;26681343]I call website guy.[/QUOTE] um? what do you mean sir snail? if you mean i should have a website that has and supports all this information. That may be in the future for akio has in depth connections to a isp, and Seph has his own server already supporting 4 websites to pay for the server, and has alot more room to boot.
Hey guys lets make game ill be ideas guy1
[QUOTE=bravojr;26678598] Sound format, .wma[/QUOTE] Huh?
I'm not participating in this one; I know from experience how they generally turn out I can offer advice though; don't get loads of people in and write loads of code with nothing on screen to show for it :v:
[QUOTE=Ortzinator;26684640]Huh?[/QUOTE] You caught that too eh. i mis typed its .wav [QUOTE=geel9;26683075]Hey guys lets make game ill be ideas guy1[/QUOTE] More like 3d modeler, and someone whom knows how to script a engine. i am not "ideas guy", but i do hold the design for the game.
Your 3d models don't look too good [editline]14th December 2010[/editline] Also use Blender 2.50 for god's sake
[QUOTE=TerabyteS;26689725]Your 3d models don't look too good [editline]14th December 2010[/editline] Also use Blender 2.50 for god's sake[/QUOTE] i'm taking a minimalist and simple approach for now. They are acting like place holders. The only model that isn't a placeholder is the Standard cube unit, because there really is no way to make a more perfect cube. and wow, i thought i had the newest.. how odd. it says the latest stable is 2.49b .... i cant find 2.50 The beta is 2.55 so? should i even bother with the beta 2.55? if it does what i want it to should i even care to change it? Got the beta,, and now i have to get use to a new orientation.... yippy.
[QUOTE=bravojr;26689295]You caught that too eh. i mis typed its .wav[/QUOTE] :byodood: If you want a lossless format, go with FLAC. But, although I have (almost) all my music in FLAC or CD-DA, I would recommend Ogg Vorbis. As for textures, I'm not entirely sure, but you should possibly look into S3TC or something similar (unless the textures are simplistic - or use both PNG and S3TC), since it's a (lossy,) compressed graphics format somehow developed specifically for hardware accelerated graphics.
[QUOTE=ZeekyHBomb;26690288]:byodood: If you want a lossless format, go with FLAC. But, although I have (almost) all my music in FLAC or CD-DA, I would recommend Ogg Vorbis. As for textures, I'm not entirely sure, but you should possibly look into S3TC or something similar (unless the textures are simplistic - or use both PNG and S3TC), since it's a (lossy,) compressed graphics format somehow developed specifically for hardware accelerated graphics.[/QUOTE] .png should do. For now. As for sound, i am just a moder i've seen .wav and other formats used in games so i am guessing which would be best for sound really. Thank you for putting up with my noobness , and for the advice. With S3TC can you do detail loss scaleing. For instance really up close to the picture you have almost no loss, but far away you can tell your game engine to increase the loss on it? i do not know the actual terms for such a feature, but it is a optimization feature on some games that I've noticed.
Why do the formats matter?
[QUOTE=bravojr;26690782]For instance really up close to the picture you have almost no loss, but far away you can tell your game engine to increase the loss on it? idk the actual terms for such a feature, but it is a optimization feature on some games that I've noticed.[/QUOTE] LOD? [QUOTE=a-k-t-w;26690897]Why do the formats matter?[/QUOTE] Because it affects size, memory-usage and performance.
[QUOTE=ZeekyHBomb;26690968]LOD? [/QUOTE] Yes Level of detail. Though my programmer knows how to do such most likely. i personally have no clue how to do such but for such a game like this it could be a important feature for optimization. [QUOTE=ZeekyHBomb;26690968] Because it affects size, memory-usage and performance.[/QUOTE] Yup
Sounds like an interesting concept, if done right. It has to be said though, projects presented not unlike this one have a track record of failing pretty hard. You should have waited to get some solid content, perhaps even a prototype game before making a thread here. Also using correct grammar and spelling helps, and don't use text talk like "idk". All in all, good luck - you'll need it.
[QUOTE=thomasfn;26691867]Sounds like an interesting concept, if done right. It has to be said though, projects presented not unlike this one have a track record of failing pretty hard. You should have waited to get some solid content, perhaps even a prototype game before making a thread here. Also using correct grammar and spelling helps, and don't use text talk like "idk". All in all, good luck - you'll need it.[/QUOTE] Ah, but you see thats the problem. i only have one programmer. i have no clue if he can do what i wish. He has been very, odd. He says he wants to do such a project, but when i ask him to do something he says he will do it and then when the date comes around its not done. His resume shows that he certainly knows what he talks about, but i really do not know if he will do what he says.. He doesn't even give a excuse of why its not done. it makes me wonder whether or not i should even waste my time with him, but given he is the only "major" programmer i know makes the choice already made. Unless i can find some like minded individuals. Hence why i reach out to forums like these even though i have no "alpha" to show. i do have 2 others whom know a little code, "kovu and akio" , but i don't think they can build a game from the ground up. My hands are tied so i'm trying to find out how to free them. Some of you people can at least give advice that spins me in the right direction. For instance Sir ZeekyHBomb told me of the formats which i will highly consider to use.
[QUOTE=bootv2;26692343]I'd participate as a programmer, only if I knew d3d or opengl :sigh:[/QUOTE] which libraries do you know? For the decision of Open Gl is only because i my self like the features of it.
I'd help with programming, if it was dealing with non graphics stuff (terrain generation etc, have only used SDL in the past) Would it be easier to make a game like this if it were isometric, rather than 3d? Rollercoaster tycoon style
[QUOTE=Icedshot;26692700]I'd help with programming, if it was dealing with non graphics stuff (terrain generation etc, have only used SDL in the past) Would it be easier to make a game like this if it were isometric, rather than 3d? Rollercoaster tycoon style[/QUOTE] Going for 3d. even though it will be somewhat harder in certain aspects. isometric would be harder for the user to understand in some respects. Certainly when it comes to cave systems, and other "below surface" details.
[QUOTE=bravojr;26692841]Going for 3d. even though it will be somewhat harder in certain aspects. isometric would be harder for the user to understand in some respects. Certainly when it comes to cave systems, and other "below surface" details.[/QUOTE] Block based units and so on would be cooler in isometric, I think. But, eh.
[QUOTE=BlkDucky;26692948]Block based units and so on would be cooler in isometric, I think. But, eh.[/QUOTE] Really? but with 3d you could set the camera to "snap to isometric view" couldn't you?
You should definitely consider using an engine of some kind, or maybe even mod an existing game (like HL2 or UT), whichever seems the easiest. Have a look at gamedev.net also, they have a forum with a recruitment section which you can try to find programmers/artists from.
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