What would be the best way to display this:
[IMG]http://www.fabiensanglard.net/bumpMapping/normalVis.jpg[/IMG]
I tried looking on Google but It's not explained anywhere, here's my object.h if that can help
[code]#ifndef OBJECT_H_
#define OBJECT_H_
#include "MaterialsLibrary.h"
#include "Common.h"
#include "Vertex.h"
class Object {
public:
struct Polygon {
short a;
short b;
short c;
};
struct MapCoord {
float u;
float v;
};
Object();
~Object();
int vertices_qty;
int polygons_qty;
Material* material;
map<int,Vertex> vertex;
map<int,Vertex> normal;
map<int,Vertex> tangent;
map<int,Vertex> bitangent;
map<int,Polygon> polygon;
map<int,MapCoord> mapcoord;
void load();
private:
void generateNormalsAndTangents();
};
#endif[/code]
Surely you can just loop through the vertecies, specifying first the vertex itself, then the vertex's position + its normal (you may want to multiply the normal by a scalar first so the line isn't tiny) with GL_LINES as the drawing type.
I'm no GL expert but something like
[code]
glBegin(GL_LINE);
for(int i = 0; i < vertexContainerSize; i++)
{
Vertex endpoint = vert[i] + (5 * norm[i]);
glVertex3f(vert[i].x, vert[i].y, vert[i].z);
glVertex3f(endpoint[i].x, endpoint[i].y, endpoint[i].z);
}
glEnd();
[/code]
You should easily be able to work out how to do tangents too.
Surely it's as simple as that?
[b]Edit:[/b]
Just saw you've already sort of done it in waywo
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