Does anyone have any experience with the Torque Game Builder? If so what were your impressions of it?
We use it starting second semester for our game development workshop to create a 2D game. I've been doing a bit of research into it and it seems like a pretty good tool.
Does anyone have any opinions on it? Is it a piece of shit? Hard to use? Too basic, etc.?
So... you go to a school where they should teach you how to make games and they use Game Builder? Quit the school.
Or just don't listen to those fat-asses and go teach yourself some OpenGL or SFML.
That pretty much answers your questions too: don't use it. It's not how you make 2D games professionally.
[QUOTE=garry;26750086]Didn't torque fold?[/QUOTE]
The company is dying but they were looking for buyers of torgue
[url]http://www.torquepowered.com/[/url]
[editline]17th December 2010[/editline]
[QUOTE=Jookia;26750104][url]http://www.torquepowered.com/community/blogs/view/20495[/url][/QUOTE]
fuuuuu ninja
[QUOTE=TerabyteS;26750062]So... you go to a school where they should teach you how to make games and they use Game Builder? Quit the school.
Or just don't listen to those fat-asses and go teach yourself some OpenGL or SFML.
That pretty much answers your questions too: don't use it. It's not how you make 2D games professionally.[/QUOTE]
I can't believe how much I agree with you. I started 4 years ago with SDL, moved to SFML. Never used an engine. I make my own.
Hair on my chest.
[QUOTE=TerabyteS;26750062]So... you go to a school where they should teach you how to make games and they use Game Builder? Quit the school.
Or just don't listen to those fat-asses and go teach yourself some OpenGL or SFML.
That pretty much answers your questions too: don't use it. It's not how you make 2D games professionally.[/QUOTE]
While I wonder about the efficiency of using something professionally impractical, you [i]can[/i] teach certain game design concepts without using opengl or sfml or the like. I assume their intent was to not get bogged down in a lower-level tool, either because this is a beginner class (don't want to lose students interest), or because this particular class teaches something that doesn't require what you are suggesting.
[QUOTE=TerabyteS;26750062]So... you go to a school where they should teach you how to make games and they use Game Builder? Quit the school.
Or just don't listen to those fat-asses and go teach yourself some OpenGL or SFML.
That pretty much answers your questions too: don't use it. It's not how you make 2D games professionally.[/QUOTE]
It's only second semester of first year. We make our own game engine (in 2D and 3D) starting in second year.
[QUOTE=Pandamobile;26758437]It's only second semester of first year. We make our own game engine (in 2D and 3D) starting in second year.[/QUOTE]
They best start teaching you a language, then.
We used Torque in my Game Design class, horibble engine in my opinion. It's still in Beta and all their built-in scripts and all over the place, there a duplications of the stuff and some of it doesn't even get ran. The map tools and their 'scripting language' is pretty crappy too but i can be bothered getting into that.
I wish my College would dump it and get something else like Source or the Unreal Engine.
[QUOTE=geel9;26760181]They best start teaching you a language, then.[/QUOTE]
We've been learning C++ since day one.
It's still a piece of shit. The only good point about the Torque engines were the map editors and the rendering (in case of T3D), the scripting language was hard to understand were to put things.
Haha, at our school they teach us Java and we haven't even done for loops yet. Stupid teacher is stuck with algorythms.
Good thing I teach myself my own stuff. I hate java.
Algorythms are a lot more than you think they are.
You can't program and not be stuck with them :D
What kind of stuff does he teach you?
Just so it's clear, I don't go to one of those schools that fast track you through a 2 year program and teach you "HAOW 2 MAEK VIDEO GAMES" like you see advertised on TV.
It's a four year program that will grant me a BA of Information Technology.
It's similar to doing computer science, except it's more geared towards 3D graphics and gaming than software engineering.
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