• PopCap Framework - Precompiled version?
    3 replies, posted
Is there any such thing as a precompiled version of the framework? I have had problems with compiling it, and I would just like to get on to the actual programming part.
no
It seems to be not compilable with newer versions of DXSDK, because the d3d.h file isn't included, while required by the D3DInterface.cpp files.
I'm getting an error, actually, from the PakInterface thing. Here's the actual errors (this comes up when I try to compile Demo1): [cpp] sexyappbase.lib(SexyAppBase.obj) : error LNK2019: unresolved external symbol "public: bool __thiscall PakInterface::AddPakFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?AddPakFile@PakInterface@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) referenced in function "public: virtual void __thiscall Sexy::SexyAppBase::Init(void)" (?Init@SexyAppBase@Sexy@@UAEXXZ) sexyappbase.lib(SexyAppBase.obj) : error LNK2001: unresolved external symbol "class PakInterface * gPakInterface" (?gPakInterface@@3PAVPakInterface@@A) ..\Demo1_debug.exe : fatal error LNK1120: 2 unresolved externals [/cpp] I followed [url=http://wiki.gamedev.net/index.php/PopCap:Tutorials:Breakout:Part1]this[/url] tutorial to set stuff up.
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