• First time C++ user question.
    12 replies, posted
Hello. I am a first time user installing "Microsoft visual c++" as I type out this post. Since I have never used this program before, naturally I am going to have a few questions. For referance, I am following [url=http://www.interlopers.net/tutorials/32662]this[/url] tutorial to change HL2 weapon accuracies. Now, I am reading through it, and would like to know.... Where do I get the "projects" that they are talking about in the tutorial when they are talking about [B]"Modifying shotgun accuracy #1a -Open your project and then open the Server Episodic soluton, expand the "Source files" folder followed by "HL2 DLL."[/B]? For the most part that is all I have right now
I definitely would not suggest trying to mod source as a first project, it will not go over well. A "solution" is a group of projects all for the same thing, ie if you had a game called "Gmod" you might have a solution called "Gmod" and two projects in that solution, one for client and one for server. What you're looking for is the files for the source mod. To create a source mod, you use source sdk. This will make a folder somewhere on your computer where this will all be located. Seriously though, aside from changing a few values you won't really be able to do much. Trying to mod source as a first C++ project will just be frustrating right now.
Changing a few values is exactly what I am trying to do though. [editline]03:00PM[/editline] I can't find this so called "solution" file for hl2.
You should probably learn how to program before you attempt this
I only need to change 2 characters the tutorial says. Can someone just please lead me to the solution file for half life 2?
[QUOTE=gerbile4;22560504]Changing a few values is exactly what I am trying to do though. [editline]03:00PM[/editline] I can't find this so called "solution" file for hl2.[/QUOTE] Because its not available to the public? I don't believe Valve has released the full source for the source engine.
[QUOTE=darkrei9n;22560701]Because its not available to the public? I don't believe Valve has released the full source for the source engine.[/QUOTE] Hmm.. How did the guy in the tutorial get it I wonder....
[url]http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code[/url]
Go into Source SDK and press "Create a Mod" and the tutorial should cover the rest. He doesn't have the Source Engine code..lol [editline]07:17PM[/editline] Damn, :ninja:.
[QUOTE=ZeekyHBomb;22560998][url]http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code[/url][/QUOTE] Thank you! [editline]03:34PM[/editline] Right. So after I make this modification, is it possible to bring it over to hl2, or does it stay in this "mod" I created?
Your mod basically is a mimic of HL2 (if you have chosen Half-Life 2 Singlepayer in the Wizard). But yeah, it'll stay in that mod.
[QUOTE=gerbile4;22560830]Hmm.. How did the guy in the tutorial get it I wonder....[/QUOTE] I once heard that its not the full source, some parts of it aren't available.
The Half-Life 2 solution file - at least the one of the SDK - simply does not contain the engine projects.
Sorry, you need to Log In to post a reply to this thread.