Of all the projects you've worked on, which one are you most proud of?
one time I made a "choose your own adventure" story in java.
it was damn long, too and took me like 3 months. but that's about the most i've ever done with programming.
None of them.
I coded a lot of flooding methods and ruskill aswell with the spread.exe for an irc bot coded in C++ named Athena
plotgrabber, clearly
knight game ii also provides the epitome of gaming experiences, so that's p. high up there on my list, maybe #2, while plotgrabber is #1
I'm currently working on a text adventure with no precise story or reason in brainfuck.
I am currently working on a 3D game engine in C++ with openGL. It is just about 5000 lines long now, and is the biggest thing I have ever written.
My Android game engine.
It's based on Java and openGL.
I've been working on it for almost a year now.
It's around 3000 lines at the moment.
Some that I can think of:
A working compiler, Pascal-to-C.
A high-scalable social drawing app.
A dropbox replica.
An AI for pacman and the ghosts using neural networks.
Multi-threaded frames to ascii style converter.
I made a program that spits out shit like this:
[t]https://dl.dropbox.com/u/15606445/blergh.png[/t]
It's multi-threaded so it's pretty fast.
The things I am most proud of are the projects I did at work. If it is your job to write software, then projects will actually get finished, something I rarely experience when I do something in my free time.
I made an internal tool in C++/Qt that was supposed to support QA. Took me half a year for about 20k lines of code and I received overwhelmingly positive feedback and the tool is now used by a lot more people because it turned out to be so useful.
I joined the team just about a year ago and I am really glad I had such a great start there.
A program which removes borders from windows, in a nutshell. :v:
[url]www.frameaway.org[/url]
It's kind of a catch-22 for me, if I need to work hard on it, I probably won't end up making it, but if I don't need to work hard on it, I won't be proud of it.
[QUOTE=SamPerson123;40070155][...] but if I don't need to work hard on it, I won't be proud of it.[/QUOTE]
Well you can be proud of more things than just hard work. I'm also proud if I come up with clever ways to make things easier and actually have to work less.
Kind of thought the solution would be to be less lazy, but ok. :v:
This thread is the new WAYWO
[QUOTE=false prophet;40078899]This thread is the new WAYWO[/QUOTE]
[IMG]http://i.imgur.com/5xvs8fP.png[/IMG]
Probably most proud of Harena buxum.
[media]http://www.youtube.com/watch?v=Z5cPJVmkVmo[/media]
Of course I didn't do all that alone. We were 10 programmers and we had 3 months to work on it.
It was a fun project and I'm satisfied with the result. The game is fairly flexible as well. You can script
pretty much everything so you can make new gamemodes, huds and weapons easily.
[QUOTE=Sakarias88;40081345]Probably most proud of Harena buxum.
[media]http://www.youtube.com/watch?v=Z5cPJVmkVmo[/media]
Of course I didn't do all that alone. We were 10 programmers and we had 3 months to work on it.
It was a fun project and I'm satisfied with the result. The game is fairly flexible as well. You can script
pretty much everything so you can make new gamemodes, huds and weapons easily.[/QUOTE]
Where can I play this? :dance:
[QUOTE=Sakarias88;40081345]Probably most proud of Harena buxum.
[media]http://www.youtube.com/watch?v=Z5cPJVmkVmo[/media]
Of course I didn't do all that alone. We were 10 programmers and we had 3 months to work on it.
It was a fun project and I'm satisfied with the result. The game is fairly flexible as well. You can script
pretty much everything so you can make new gamemodes, huds and weapons easily.[/QUOTE]
neat.
those running animations are funny though
[QUOTE=KaLam1ty;40084694]Where can I play this? :dance:[/QUOTE]
You can't download it anywhere as far as I know.
I could however just compile the project and upload it somewhere if you want to.
[QUOTE=DarkCybo7;40086075]neat.
those running animations are funny though[/QUOTE]
I agree. We didn't have any game designers, artists or anything like that.
Just programmers who knew how to use tools such as photoshop and 3D studio max.
I'm most proud of the projects I haven't actually attempted to make reality yet.
My ideas are good, but they inevitably die when I do them the disservice of trying to implement them.
A piece of [url=http://www.dvdflick.net/]DVD authoring software[/url] I wrote seems to get a lot of use still. I'm not proud of the internals, but it's something I suppose. There's also some small projects like a [url=http://eab.abime.net/showthread.php?t=53449]level editor for an old Amiga game[/url] that required a lot of reverse engineering by different people. Or a tool for [url=http://www.teamhellspawn.com/exl/whacked4/]modifying Doom engine data[/url]. Even some projects that never went further than my harddrive, like a mutlithreaded DLNA media indexer and server written in Python. Then there's the many many attempts at making a complete game, the closest of that is [url=http://www.dvdflick.net/storage/flabrat/]Flab Rat[/url] and the amazingly named shoot-em-up [url=http://www.dvdflick.net/storage/portfoliosite_02/zspace/]ZSpace[/url]. The technical achievement I'm most proud of so far is writing a Gameboy emulator in C, learning from [url=http://imrannazar.com/GameBoy-Emulation-in-JavaScript:-The-CPU]this series[/url] which takes you through writing one in pure JavaScript.
[QUOTE=Chris220;40087727]I'm most proud of the projects I haven't actually attempted to make reality yet.
My ideas are good, but they inevitably die when I do them the disservice of trying to implement them.[/QUOTE]
I generally have the same problem. I have a good or even great idea, and I get parts of it done, but inevitably either I lose interest or it doesn't work out in some way.
the xkcd bot
Probably lolnotes. Lolnotes is a nice example of why I love to code. A tool like lolnotes didn't exist, so I made it! Being able to create new tools or better existing ones is such a great part of being a programmer.
Also it's cool to look back at old screen shots looking at the progression.
(2011-11: Reading debug log files to get player information)
[t]http://i.imgur.com/Xu3SitP.png[/t]
(2012-02: Proxying the RTMP connection through local host reading the game information from the packets)
[t]http://i.imgur.com/Zf5VZbi.png[/t]
printing the Hello world!
Supra Mayro Kratt.
I've worked on a load of nice projects - my first one is still going strong [URL]http://snip.so[/URL]
Also, this has probably had the most attention and is pretty funky [URL]http://httplib.codeplex.com/[/URL]
Probably this
[img]http://i.imgur.com/um7hwQj.png[/img]
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