• Agui 0.2 Released!
    6 replies, posted
Hi It has been over 2 years since I released Agui 0.1. Since then, hundreds of changes have been made in the SVN. Agui is an Object Oriented Graphical User Interface library for games written in C++. It has full UTF8 Unicode support and is back end independent. Comes with many widgets by default. For changes, check the Google Code source page. I had a little bit of time and decided to formally release Agui 0.2. With this, I also have added a demo. It is a 5 function calculator. It showcases textured Widgets using my own textures. It also showcases several concepts that I have discussed on the forums such as subclassing widgets, and using a gui factory to instantiate them. The source zip can be obtained here: [URL]http://code.google.com/p/agui/downloads/detail?name=agui_0.2_src.zip&can=2&q=#makechanges[/URL] The documentation: [URL]http://code.google.com/p/agui/downloads/detail?name=agui_0.2_documentation.zip&can=2&q=#makechanges[/URL] And the Win32 binary for the new demo: [URL]http://code.google.com/p/agui/downloads/detail?name=agui_calculators_demo_win32.zip&can=2&q=#makechanges[/URL] Mandatory screenshot: [IMG]http://i.stack.imgur.com/lvuXg.png[/IMG] Enjoy :)
Looks good, but you may want to add a full explanation of exactly what it is in the OP.
From google code page i guess it's this [quote]Agui is an Object Oriented Graphical User Interface library for games written in C++. It has full UTF8 Unicode support and is back end independent. Comes with many widgets by default.[/quote]
I think I'll give this a go some time soon, I've been looking for a nice GUI library that I can adapt to my renderer of choice. [editline]20th June 2013[/editline] How is this licensed? If I like it, it's possible I could use it in for-profit projects depending on how you stand on that.
[QUOTE=Chris220;41114702]I think I'll give this a go some time soon, I've been looking for a nice GUI library that I can adapt to my renderer of choice. [editline]20th June 2013[/editline] How is this licensed? If I like it, it's possible I could use it in for-profit projects depending on how you stand on that.[/QUOTE] BSD Do Whatever You Want With It license. But some form of acknowledgement of use is appreciated. In addition, while it is backend independent, it currently only has a backend for Allegro 5. If you do ever make a backend for say sdl, sfml or another, please let me know and I will commit it.
[QUOTE=jmasterx;41115248]BSD Do Whatever You Want With It license. But some form of acknowledgement of use is appreciated. In addition, while it is backend independent, it currently only has a backend for Allegro 5. If you do ever make a backend for say sdl, sfml or another, please let me know and I will commit it.[/QUOTE] Wonderful, thanks. And yeah, I will most likely make an SFML backend for it, and I'll be sure to let you know when I have.
Oh sweet, i'll propably make SFML 2.NET backend for it once Chris220 makes the C++ version and you commit it.
Sorry, you need to Log In to post a reply to this thread.